View Issue Details

IDProjectCategoryView StatusLast Update
0000298Dwarf FortressPathfindingpublic2010-12-03 10:54
ReporterSyke Assigned Touser6 
PrioritylowSeverityminorReproducibilityalways
Status resolvedResolutionduplicate 
Product Version0.31.01 
Summary0000298: Pathfinding won't avoid dangerous items on ground
DescriptionAfter killing a beast that breathed frozen extract, I ended up with a 'small pile of forgotten beast frozen extract' in my refuse pile.

Anyone who walks over the square without shoes (all pets, babies..) suffer injuries to their lower extremities and promptly bleed to death.

While their death is probably the intended result, having them avoid the deadly pile of goo would make more sense.
Steps To ReproduceFind frozen extract.

Place on ground.

Take off shoes.

Walk on it, oblivious to the danger.

Bleed

Die.
TagsAI, Intentional/Expected?

Relationships

duplicate of 0000296 confirmedLoci Pools/smears/spatters of blood, dust and other materials multiply themselves, get tracked around too much 
has duplicate 0001175 closeduser6 After killing forgotten beast with "deadly blood," upper bodies of creatures uninvolved in fighting begin to go missing 

Activities

DoctorZuber

2010-04-03 13:11

reporter   ~0000636

Now where's the FUN in that?

Syke

2010-04-04 18:06

reporter   ~0000965

Looking into this, I'm guessing this is actually related to the 'acid-rain' bug. The frozen extract just happened the be outside the fortress.. as was the rain.

DoctorZuber

2010-04-04 22:53

reporter   ~0001004

Last edited: 2010-04-04 22:53

humm... possible, it could be a liquid amplifying heat damage to an extreme level, but as I understand it that would only apply if your fortress is in a scorching environment hot enough to generate the add water to boil to death effect.

It's just as possible that this is an intentional effect of this extract you're talking about in which case this would all be working as designed and the responsibility for keeping your dwarves away from this nasty substance falls squarely back on you.

I guess we wait and see what the bosses say on this one.

Syke

2010-04-07 13:25

reporter   ~0001834

Defiantly wasn't in a scorching environment....

PencilinHand

2010-04-15 14:48

reporter   ~0003755

)^*&)^(@#$)^ session timmer....

Intended consequence of forgotten beasts. Remove the stockpile from the stuff, forbid the stuff, set a restricted traffic zone on the stuff, and if necessary build a wall around it. Problem solved.

Issue History

Date Modified Username Field Change
2010-04-03 12:55 Syke New Issue
2010-04-03 13:11 DoctorZuber Note Added: 0000636
2010-04-04 18:06 Syke Note Added: 0000965
2010-04-04 19:48 Qloos Tag Attached: AI
2010-04-04 22:53 DoctorZuber Note Added: 0001004
2010-04-04 22:53 DoctorZuber Note Edited: 0001004
2010-04-07 13:25 Syke Note Added: 0001834
2010-04-15 14:48 PencilinHand Note Added: 0003755
2010-04-26 17:34 user6 Relationship added has duplicate 0001175
2010-05-06 14:56 user6 Tag Attached: Intentional?
2010-07-12 12:03 user6 Tag Renamed Intentional? => Intentional/Expected?
2010-12-03 10:54 user6 Relationship added duplicate of 0000296
2010-12-03 10:54 user6 Status new => resolved
2010-12-03 10:54 user6 Resolution open => duplicate
2010-12-03 10:54 user6 Assigned To => user6