View Issue Details

IDProjectCategoryView StatusLast Update
0000032Dwarf FortressWorld Generation -- Constructionspublic2014-07-17 07:33
ReporterQwertyuiopas Assigned ToToady One  
PrioritylowSeverityminorReproducibilityhave not tried
Status resolvedResolutionfixed 
Product Version0.40.01 
Summary0000032: World gen mountain halls / dwarf pits don't branch out from their "stairwell"
DescriptionAfter generating a random pocket island map, I started an adventurer (human, play now), and travelled to the only non-elf landmark, an (empty?) dwarf settlement. Rather than an interesting collection of coridors and rooms, the underground portion was floor after floor of 8x8 rooms, each with a line of up ramps and a line of down ramps (http://img256.imageshack.us/img256/9427/dfbug.png) with no branching corridors.

Unless I am missing a neat new feature that enables world-gen conflicts to influence the completeness of a construction, this is almost certainly a bug or an extremely implausable development.
Steps To ReproduceThis is probably enough, the initial few lines of region1-world_gen_param.txt:

Created in DF v0.31.01.

[WORLD_GEN]
    [TITLE:POCKET ISLAND]
    [SEED:3342822500]
    [HISTORY_SEED:178886794]
    [NAME_SEED:3048367976]
    [CREATURE_SEED:1479569598]
Additional InformationI still have the save, although it is likely unneeded if the seed works.
Tagsadventure mode, Fixed in 0.40.01?, worldgen

Relationships

related to 0001227 resolveduser6 Some world gen mountains halls are inaccessible, possibly caused by erosion 
has duplicate 0000688 closeduser6 Dwarf civs don't have a home... 
has duplicate 0002496 resolveduser6 Automatically generated dwarven settlements are empty 

Activities

jfs

2010-04-01 15:46

reporter   ~0000025

I found the same in two worldgen-fortresses I visited, simply a dead end like that.

Quietust

2010-04-01 18:53

reporter   ~0000067

I once encountered a fortress just like this in 0.28.181.40d (detailed at http://www.bay12games.com/forum/index.php?topic=45916.0).

user6

2011-03-03 10:16

  ~0015712

Mountain halls don't exist at all anymore, and will probably be drastically different when they come back, so I'm marking this report as suspended.

Issue History

Date Modified Username Field Change
2010-04-01 15:44 Qwertyuiopas New Issue
2010-04-01 15:46 jfs Note Added: 0000025
2010-04-01 18:53 Quietust Note Added: 0000067
2010-04-02 06:04 Todestool Tag Attached: adventure mode
2010-04-21 12:14 user6 Relationship added related to 0001227
2010-04-21 12:14 user6 Summary Dwarven settlement generated without corridors => World gen mountain halls / dwarf pits don't branch out from their "stairwell"
2010-04-21 12:14 user6 Relationship added has duplicate 0000688
2010-04-21 19:28 JoRo Tag Attached: worldgen
2010-04-29 13:35 user6 Category General => World Generation -- Constructions
2010-06-28 09:26 user6 Relationship added has duplicate 0002496
2010-12-10 13:16 user6 Tag Attached: Fixed in 0.31.19?
2011-03-03 10:16 user6 Note Added: 0015712
2011-03-03 10:16 user6 Status new => resolved
2011-03-03 10:16 user6 Resolution open => suspended
2011-03-03 10:16 user6 Assigned To => user6
2012-03-04 08:03 user11 Tag Detached: Fixed in 0.31.19?
2014-07-17 05:40 Marty Smunstu Tag Attached: Fixed in 0.40.01?
2014-07-17 07:33 user6 Resolution suspended => fixed
2014-07-17 07:33 user6 Product Version => 0.40.01
2014-07-17 07:33 user6 Assigned To user6 => Toady One