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IDProjectCategoryView StatusLast Update
0003258Dwarf FortressDwarf Mode -- Immigrationpublic2010-11-02 14:24
ReporterIlleist Assigned ToToady One  
PrioritynormalSeverityminorReproducibilityhave not tried
Status resolvedResolutionfixed 
PlatformHP Pavilion dv4 1125nrOSVistaOS Version6.0
Product Version0.31.13 
Fixed in Version0.31.14 
Summary0003258: "war Peasant" migrant with missing labor screen
DescriptionIn my three year old .13 fortress, I just had a migrant arrive with the "war Peasant" profession. She has a few military skills and no civilian ones. The trouble, though, is that she has no labor menu. Likewise, she doesn't show up on the military screen. She's definitely a dwarf, so this isn't a repeat of 0003241.
Additional InformationThe fortress is also experiencing the "migrants brave this terrifying place glitch"; not a single dwarf has died yet, and the message appears each time migrants arrive. Also, the Elf Princess is listed as "Elf Drunk."
TagsNo tags attached.

Relationships

duplicate of 0003241 resolvedToady One Two humans arrived in second immigration wave 

Activities

kuketski

2010-09-16 23:32

reporter   ~0012736

Wait, you have Efl Princess migrant?
I think Toady is changing migration to a point of using immigrants, created on world gen stage.
I just love the idea, but setting labours for them is just buggy!

Olith McHuman

2010-09-16 23:44

reporter   ~0012737

I read somewhere that you can assign war and hunting peasants just like war and hunting dogs. Just out of curriosity, can you do that?

Illeist

2010-09-16 23:49

reporter   ~0012738

Oh my god... This is several thousand steps back in the fight for peasant equality, but yes, I can. She is still called a "war dog," but she follows the unit I assigned her to just as a dog would.

That is absolutely horrible. And now I want more.

Illeist

2010-09-16 23:54

reporter   ~0012739

So if this is really a feature, then the only problem left is that there's no way to assign weapons and armor to the war peasant. Without those, she's worth less than a war dog.

Illeist

2010-09-16 23:58

reporter   ~0012740

Update: Peasant eats, drinks, sleeps, gains social skills, and brings items to the depot just like any other dwarf. Also, she can be appointed a noble.

kregoth1

2010-09-17 02:01

reporter   ~0012744

thats awesome I want some war peasants. Hmm if we could get dwarf therapist to work I wonder if she would show up in the list maybe then you can change her job status then?

kuketski

2010-09-17 06:13

reporter   ~0012750

Hey! Dwarven entity nave [ETHIC:SLAVERY:PUNISH_CAPITAL], so its a bug, not a slave! =)
I think its a consequence of changing the worldgen, enlarging population and interaction with fortress behavior!

looks like Toady using creatures generated in worlgen into DF mode as migrants. Or even in starting seven.

Its a one step towards unfreezzing world around fortress, while playing DF mode! =)
im already waiting epic battles with armys lead by heroic goblins who have hundreds and hundreds of kills! =)
and invasions from our fortress! =)

Issue History

Date Modified Username Field Change
2010-09-16 23:24 Illeist New Issue
2010-09-16 23:32 kuketski Note Added: 0012736
2010-09-16 23:44 Olith McHuman Note Added: 0012737
2010-09-16 23:49 Illeist Note Added: 0012738
2010-09-16 23:54 Illeist Note Added: 0012739
2010-09-16 23:58 Illeist Note Added: 0012740
2010-09-17 02:01 kregoth1 Note Added: 0012744
2010-09-17 05:23 Logical2u Relationship added duplicate of 0003241
2010-09-17 06:13 kuketski Note Added: 0012750
2010-09-21 03:23 Toady One Status new => resolved
2010-09-21 03:23 Toady One Fixed in Version => 0.31.14
2010-09-21 03:23 Toady One Resolution open => fixed
2010-09-21 03:23 Toady One Assigned To => Toady One