View Issue Details

IDProjectCategoryView StatusLast Update
0003241Dwarf FortressDwarf Mode -- Immigrationpublic2011-02-21 18:15
ReporterThomar Assigned ToToady One  
PrioritynormalSeveritymajorReproducibilityhave not tried
Status resolvedResolutionfixed 
OSUbuntu 
Product Version0.31.13 
Fixed in Version0.31.14 
Summary0003241: Two humans arrived in second immigration wave
DescriptionI got a Drunk who's also an Adequate Mechanic, and also a Hunting Peasant who's a mason. I can't set Labor Preferences for either of them. And these dwarf wannabes drink and eat as much as my hard-working dwarves. I'm going to have to arrange for an unfortunate "accident" soon...
Tagsimmigrants, labors

Relationships

parent of 0003292 resolvedToady One baby immigrated -- no parentage 
has duplicate 0003254 resolvedToady One A migrant with the profesion "drunk". 
has duplicate 0003258 resolvedToady One "war Peasant" migrant with missing labor screen 
has duplicate 0003264 resolvedLogical2u War Peasant? Hunting Peasant? WTF? 

Activities

kuketski

2010-09-15 23:56

reporter   ~0012698

Last edited: 2010-09-16 00:38

WOW! THATS is a FEATURE!
Goblin snatchers is dieing in hundreds to get even one child, and you got TWO for free! Can you breed them?
Maybe your civilization assimilated several human towns?
I`d like to have several humans or elves enlisted in my military!
Elves would make excellent harrassers with their speed and could implement "Hit and run tactic" or lure enemies into a trap!
Humans have larger size! Ang higher AGILITY. and can use mauls and twohandedswords and longswords with one hand!
They`ll go as damage dealers and main srtiking force!

Finding good armor for them would be troublesome, but several years in dander room with (and without) shield will make it unsufficient and they`ll block/dodge/parry nearly ANYTHING!

EDIT: well, the buggy thing tere - unability to set labours for them. But i`d still use them explicitly in army. And as soon as they`ll start breeding - set mothers off service for 1 year, and after that year - burrowed child and put mother back in squad.
Damn good life they had - eat, sleep, sex, drink booze, and fight! you`ve faced a true WARRIORS!!

Can you enlist them in a military?????

behbehr

2010-09-16 05:19

reporter   ~0012701

Last edited: 2010-09-16 05:36

I just got a "Merchant" in my immigration wave, i think this can be linked to this bug.
Mine is a dwarf (a female, yeah !!!), but belonging to the 'merchant' profession, and with no possibility to change her labors (v/p menu is empty). No possibility either to put her in a squad, but can be used as a noble (trader for example).
Will try to upload my next save with her.

Here it is: http://dffd.wimbli.com/file.php?id=3120
(this migration wave was strange as it should not have occurred, since my pop limit is 110 and i already got 119 dwarves :o)

kuketski

2010-09-16 05:49

reporter   ~0012704

I`ve got "Merchant" too. He was in bronze FullPlate armor with bronze shield and bronze battle axe. As soon as he got inside fortress, he dumped equipment into stockpile and my militia commander instanly grabbed ALL of it.

Khift

2010-09-16 08:32

reporter   ~0012710

I've received a migrant with ranks in Military Tactics, a previously unknown skill; probably related to this. Unfortunately he died before he made it into the base so I didn't get to test anything with him, but several others have reported seeing this on the forums.

GauHelldragon

2010-09-16 08:54

reporter   ~0012711

I've had this same bug. They were dwarfs, not humans though. I've had 2 drunks, 2 war peasants (who can be assigned to dwarfs like dogs), and a thief.

None of these dwarfs can be assigned labor or to military.. but they can be assigned to nobility. Good picks for bookkeeper/manager/trader :)

Falcon

2010-09-16 11:37

reporter   ~0012718

Immigration seems to be generaly buggy now. I often get 'buggy' dwarves (war peasants, thieves), but also legendary weapon users. There are also problems with immigration messages.
My fortress also often gets the 'terrifying certain death for immigrants' message when an immigrant wave arrives, and no message at all when no immigrants arrive (there used to be a 'your fortress attracted no immigrants this season'.

monk12

2010-09-16 18:23

reporter   ~0012726

Yeah, immigration is pretty futzed up now. I can report an instance of Military Tactics skill, War Peasant (died before i could try assigning him as war animal though), and the inappropriate immigration messages.

zwei

2010-09-16 23:05

reporter   ~0012735

I was able to draft my dwarven "Merchant" immigrant by making him milita commander - he then became leader of squad, picked up equipment and started to do individual drills.

I can seccond "Certain death" immigration message and lack of messages for no immigration.

Quietust

2010-09-18 19:28

reporter   ~0012803

Does this happen in worlds generated with version 0.31.12 and earlier, or does it only happen with 0.31.13-generated worlds?

behbehr

2010-09-19 04:19

reporter   ~0012811

Last edited: 2010-09-19 04:19

It happened on my pre 0.31.13 world.
With Dwarf Therapist, it's possible to assign them jobs, as for any other dwarf.

Toady One

2010-09-21 03:22

administrator   ~0012857

World gen speed optimization splatted the migrant code, annoyingly enough. This should be cleaned up for 0.31.14.

Issue History

Date Modified Username Field Change
2010-09-15 16:57 Thomar New Issue
2010-09-15 23:56 kuketski Note Added: 0012698
2010-09-16 00:02 kuketski Note Edited: 0012698
2010-09-16 00:08 kuketski Note Edited: 0012698
2010-09-16 00:22 kuketski Note Edited: 0012698
2010-09-16 00:30 kuketski Note Edited: 0012698
2010-09-16 00:38 kuketski Note Edited: 0012698
2010-09-16 05:19 behbehr Note Added: 0012701
2010-09-16 05:36 behbehr Note Edited: 0012701
2010-09-16 05:49 kuketski Note Added: 0012704
2010-09-16 08:32 Khift Note Added: 0012710
2010-09-16 08:54 GauHelldragon Note Added: 0012711
2010-09-16 08:55 GauHelldragon Tag Attached: immigrants
2010-09-16 08:55 GauHelldragon Tag Attached: labors
2010-09-16 11:37 Falcon Note Added: 0012718
2010-09-16 18:23 monk12 Note Added: 0012726
2010-09-16 23:05 zwei Note Added: 0012735
2010-09-17 05:23 Logical2u Relationship added has duplicate 0003254
2010-09-17 05:23 Logical2u Relationship added has duplicate 0003258
2010-09-17 09:55 Logical2u Relationship added has duplicate 0003264
2010-09-18 19:28 Quietust Note Added: 0012803
2010-09-19 04:19 behbehr Note Added: 0012811
2010-09-19 04:19 behbehr Note Edited: 0012811
2010-09-21 03:22 Toady One Note Added: 0012857
2010-09-21 03:22 Toady One Status new => resolved
2010-09-21 03:22 Toady One Fixed in Version => 0.31.14
2010-09-21 03:22 Toady One Resolution open => fixed
2010-09-21 03:22 Toady One Assigned To => Toady One
2010-09-23 07:57 Logical2u Relationship added parent of 0003292