View Issue Details

IDProjectCategoryView StatusLast Update
0000347Dwarf FortressDwarf Mode -- Jobs, Itemspublic2014-07-30 11:41
Reporterd4ftfad Assigned ToToady One  
PrioritynormalSeverityminorReproducibilityhave not tried
Status resolvedResolutionfixed 
Product Version0.31.01 
Fixed in Version0.40.06 
Summary0000347: Rendering a stack of fat yields individual tallow items rather than a stack
DescriptionNot sure if this is by design, but fat and tallow no longer stack, which really tends to clutter up the place and make tons of small tallow-based meals.
TagsNo tags attached.

Relationships

has duplicate 0002325 resolveduser6 'Render Fat' reaction takes whole stack of fat 
related to 0000262 resolvedToady One Render Fat job not in menu at kitchen, works in manager 
related to 0000808 resolvedToady One Processing Raw Turtles only makes one shell per stack, and other stack size issues 

Activities

user6

2010-04-03 20:28

  ~0000769

The tallow part is accurate. I haven't seen it with fat, though -- butchering always produces a single stack. The fat stack gets rendered one piece at a time, so maybe that's why you were seeing partial fat stacks?

d4ftfad

2010-04-05 14:30

reporter   ~0001210

Yes, that's why the fat stacks were partial.

kaefermelder

2010-04-13 09:52

reporter   ~0003279

have that too. Stacks of,say, 19 fat are turned into 19 stacks of 1 tallow. Not necessarily a bug, but a feature that causes more hauling jobs. I also like to cycle between cooking and rendering in the same kitchen and now i know why that was so ineffective - the stack of fat is hauled away with only 1 unit processed into tallow for every task. since 10 of any tallow fit in one barrel, the clutter is not that big though.

king doom

2010-04-17 17:03

reporter   ~0004008

Even if it is intentional, it causes problems. I've had my food workshop I set up specially for fat/tallow get clogged up with a few fat barrels in a hanfdul of squares and masses of 1 bear tallow in every other tile in the stockpile, and for some reason the dwarves will be incapable of moving barrels to the stockpile to put all the single globs of tallow taking up all the spaces in the stockpile in, while my butchers and kitchens fill up with fat and tallow.

Yes I have extra empty barrels, no they aren't forbidden, there are no burrows or locked doors or anything stopping them from moving about.

Quietust

2010-08-21 21:24

reporter   ~0011990

This is incredibly annoying when you manage to get a really huge stack of fat - I butchered a forgotten beast and got a stack of 87 fat, which is enough to clutter the workshop all the way to ☼CLT☼ and make the rendering task take 10 times as long, and it still processes only a single unit at a time. At this rate, it's going to take 10 years to process all of this fat, and I'll be spammed with job cancellations the whole time due to 0002161.

There's also the issue that the individual stacks of tallow are nearly useless for making prepared meals, so tallow is really only useful for soap now.

Quietust

2011-04-13 19:43

reporter   ~0017350

This no longer appears to be an issue in 0.31.25 - a single job will now render the entire stack of fat at once, but it will still produce a bunch of individual (unstacked) units of tallow.

user6

2011-04-13 21:26

  ~0017353

The individual tallow items warrant keeping this open, I think.

Issue History

Date Modified Username Field Change
2010-04-03 20:20 d4ftfad New Issue
2010-04-03 20:28 user6 Note Added: 0000769
2010-04-05 14:30 d4ftfad Note Added: 0001210
2010-04-13 09:52 kaefermelder Note Added: 0003279
2010-04-16 10:08 user6 Summary Fat/tallow no longer stack. => Rendering fat yields individual tallow items rather than stacks
2010-04-17 17:03 king doom Note Added: 0004008
2010-05-31 18:12 user6 Relationship added related to 0002117
2010-06-04 18:38 user6 Relationship added related to 0002161
2010-06-10 19:34 user6 Relationship added related to 0000262
2010-06-14 08:40 user6 Summary Rendering fat yields individual tallow items rather than stacks => Rendering fat uses full stack of fat and yields one tallow item at a time
2010-06-14 08:40 user6 Relationship added has duplicate 0002325
2010-06-22 09:01 user6 Relationship replaced parent of 0002117
2010-06-22 09:01 user6 Relationship replaced parent of 0002161
2010-06-22 09:02 user6 Relationship added parent of 0002011
2010-06-22 09:02 user6 Relationship added parent of 0000808
2010-06-22 09:03 user6 Relationship replaced related to 0000808
2010-06-22 09:03 user6 Relationship deleted parent of 0002117
2010-06-22 09:03 user6 Relationship deleted parent of 0002161
2010-06-22 09:04 user6 Relationship deleted parent of 0002011
2010-08-21 21:24 Quietust Note Added: 0011990
2011-02-16 22:40 user11 Tag Attached: Fixed in 0.31.19?
2011-02-16 22:41 user11 Tag Detached: Fixed in 0.31.19?
2011-04-13 19:43 Quietust Note Added: 0017350
2011-04-13 20:26 user6 Summary Rendering fat uses full stack of fat and yields one tallow item at a time => Rendering a stack of fat yields individual tallow items rather than a stack
2011-04-13 21:26 user6 Note Added: 0017353
2014-07-30 11:41 Toady One Status new => resolved
2014-07-30 11:41 Toady One Fixed in Version => Next Version
2014-07-30 11:41 Toady One Resolution open => fixed
2014-07-30 11:41 Toady One Assigned To => Toady One