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IDProjectCategoryView StatusLast Update
0003498Dwarf FortressMaterial Propertiespublic2012-01-22 07:59
ReporterQuietust Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status newResolutionopen 
Product Version0.31.16 
Summary0003498: Some hardcoded materials are unrealistically immune to heat/cold
DescriptionThe hardcoded HEATDAM_POINT, COLDDAM_POINT, IGNITE_POINT, MELTING_POINT, and BOILING_POINT values for potash, ash, pearlash, mud, and grime are all set to NONE, making these materials effectively indestructible.

Assuming potash is potassium oxide and pearlash is potassium carbonate, potash should have either a BOILING_POINT or HEATDAM_POINT of 10630 (as it decomposes at 350°C) and pearlash should melt at 11604 and boil/decompose at some other higher temperature. Proper values for the other materials would require knowing exactly what they're intended to be made of.
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Relationships

related to 0003071 resolvedToady One All hardcoded materials (glass etc) have uninitialized MAX_EDGE and ABSORPTION and crappy yield/fracture/strain values 
related to 0000307 new No announcements for blistering/charring, and other fire-related problems 
related to 0005472 new Hardcoded materials (mud, water) have unrealistic properties 

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Issue History

Date Modified Username Field Change
2010-11-02 10:23 Quietust New Issue
2011-03-02 09:37 user6 Summary Some hardcoded materials are indestructible => Some hardcoded materials are unrealistically unaffected by heat/cold
2011-03-02 09:37 user6 Summary Some hardcoded materials are unrealistically unaffected by heat/cold => Some hardcoded materials are unrealistically immune to heat/cold
2011-03-02 09:37 user6 Relationship added related to 0003071
2012-01-22 07:59 user6 Relationship added related to 0000307
2012-02-26 16:18 Logical2u Relationship added related to 0005472