View Issue Details

IDProjectCategoryView StatusLast Update
0003499Dwarf FortressDwarf Mode -- Jobs, Cancellation and Suspensionpublic2016-05-11 11:47
ReporterGreydwarf Assigned Touser6 
PrioritynormalSeverityminorReproducibilitysometimes
Status acknowledgedResolutionopen 
PlatformLinux, intelOSUbuntuOS Version10.4
Product Version0.31.16 
Summary0003499: Can't build construction on tile, claims to be blocked by invisible creature
DescriptionWhen building a wall on one tile in my fortress, it constantly gets suspended - creature blocking site. I removed the partially constructed wall checked it but there was no creature visible. Trying again still fails.
Walking over that tile was possible.
Building a door succeeded but it stayed open all the time.
Digging a channel below that tile didn't drop the "creature" one level.
Doing a cave-in didn't kill the "creature".
Additional InformationJust appeared. I recently removed a bunch of wall and floor constructions to rearrange the room layout. I overlayed d - n and d - d commands.

Saves:
http://dffd.bay12games.com/file.php?id=11037 (0.40.24, 0009039)
TagsNo tags attached.

Relationships

related to 0000863 resolvedToady One Items that are tasked when fortress is abandoned are still tasked (invisibly) on reclaim, and other reclaim oddities 
has duplicate 0004722 resolveduser11 Can't build wall 
has duplicate 0006305 resolveduser6 Door permanently stuck open 
has duplicate 0006516 resolveduser6 Wall unable to be built in a specific tile. 
has duplicate 0009039 resolvedlethosor Invisible creature occupying construction spot 

Activities

Quietust

2010-11-02 15:57

reporter   ~0013588

Was this a reclaim? At any point did you use any utilities?

Greydwarf

2010-11-02 16:06

reporter   ~0013589

Last edited: 2010-11-02 16:13

I didn't use any utils. Is there any util for df_linux at all?
I don't remember to claim anything in that area.

Just now I managed to build a floor on that tile. I will deconstruct it and retry a wall...
...no success

kwieland

2010-11-03 06:48

reporter   ~0013599

You might check if your mason has a pet. If so, the pet may be standing on the tile when the mason goes to construct the wall. You can see where this is going.

Dark_Tundra

2010-11-13 01:11

reporter   ~0013745

Last edited: 2010-11-13 01:12

I am having what appears to be the same problem in two locations in my fort. Any mason attempting to build a section of wall in these two specific locations will cancel with claim of a "creature occupying the space".
I am on windows7 x64, running df 0.31.12 via Ironhand's tileset.
I have watched the masons up until the point of cancel, the squares are empty.
This site is not a reclaim.

Stonesense visualiser in Debug Mode says the only thing in that space is:
barfloor:354 Material:Inorganic/SANDY_LOAM(0,224)
and
Building:building_consructionst(6,0x1190ce4) Material" Inorganic/DIORITE(0,166)

which are a sandy loam floor, and partially constructed diorite wall respectively.

ellindsey

2011-07-03 08:05

reporter   ~0018136

I have seen this happen when I used a memory hacking utility to kill creatures - the occupied flag on the tile never gets cleared, and walls can never be built there. If you didn't use any utility, there must be some way through normal gameplay that a tile's occupancy flag can get stuck on.

munki

2012-01-16 00:52

reporter   ~0019394

Last edited: 2012-01-16 00:53

I also seem to have encountered this issue. In my case, the mysterious creature blocking the site is (I believe) the same animal that the dwarves keep trying to feed, but can't reach because it is inaccessible, leading to constant spam reports detailing as much.

I haven't used any memory utilities beyond Therapist, and I'm playing on a mac. Not a reclaim.

Playing around a little, it appears I can build on that tile as long as the result doesn't block the tile. For instance, constructing a floor or placing a chair is fine, but putting a statue or wall there is suspended.

I am willing to provide a save demonstrating the issue, I'm just not sure how best to do so.

user1294

2012-01-16 02:50

  ~0019395

Upload the save (the whole region folder, zipped, ideally with a slight rename to make sure it isn't just named regionX) to the DFFD: http://dffd.wimbli.com/
Anywhere else, we can't be certain that it will remain online. Post a note here with a link to the file.

mostevil

2012-07-01 12:41

reporter   ~0023136

Last edited: 2014-03-25 15:18

I just got a double case of this in a relatively new fort (used LNP to launch and add setup tiles but thats it).

It let me build a fortification in one of the spots, which both made me look up (as unlike a wall fortifications don't place a floor on top) and makes me think it's something small enough to fit through fortifications.

One of my hunters had a firefight with some particularly agressive kea's around this spot and it's left a floating blood spatter above one of the squares, could be one died there and then the corpse fell?
 
The fortifications seemed to remove the block on one square but didn't work on the other. Building and removing a floor above the other didn't help.
There had previously been a refuse pile there the I moved back to make room so something could have decomposed away in that spot.

Save is from before I tried the above. It's the walls on the surface next to the entrance ramp.

http://dffd.wimbli.com/file.php?id=6602
sorry missed the note about renaming before uploading... (you can still do save file as on download? ;) )

FunUser

2012-07-05 00:44

reporter   ~0023158

I've had this problem sometimes, but it is usually the dwarf itself occupying the space, so make sure you watch your dwarf while he tries to build it. It's a rather annoying bug that your dwarf tries to build in the same space he is occupying. Just wanted to put this out there since it wasn't mentioned above.

vadia

2012-08-17 12:53

reporter   ~0023471

I think funUser has a point look at bug 5991

Quietust

2012-10-18 06:12

reporter   ~0023667

Last edited: 2012-10-18 06:12

This bug has nothing to do with 0005991, since it predates it by well over a year - in fact, this bug dates back to 40d, if not earlier.

user11

2013-03-07 02:12

  ~0023895

We still need a save showing this 'bug'. mostevil's save was an occurrence 0005991 (it was created in 34.11).

user11

2014-03-25 15:20

  ~0024630

If anyone has a save showing this problem, please compress (.zip) your DF/data/save/region folder, upload it to http://dffd.wimbi.com [^] and post a link here.

user11

2014-04-25 06:02

  ~0024728

If this can be shown via a save to not be the result of a citizen or pet standing on the tile (or tasked item), then reopen this report and post a link to a save.

user6

2014-07-01 20:18

  ~0024863

epeli posted a save at 0006305:0023934: http://dffd.wimbli.com/file.php?id=7558
achesh05 posted a save at 0006516: http://dffd.wimbli.com/file.php?id=8720

4maskwolf

2014-07-01 21:03

reporter   ~0024864

I've seen this bug and it's analogous counterpart (the permanently open door) a few times. All of the permanently open doors were in masterwork dwarf fortress, so it could have been due to weirdness therein with DFHack, but me and MDFication (I think him too) both experienced this on the same challenge fort map while trying to pierce an aquifer. I remember him saying something about a phantom "creature occupying tile" report, and it happened to me on the same map. As the fort was a challenge fort, I lost soon afterwards, so I don't have a save, but this bug is certainly alive and well.

lethosor

2015-08-06 11:13

manager   ~0032958

shival provided a save from 0.40.24 in 0009039: http://dffd.bay12games.com/file.php?id=11037

Dame de la Licorne

2016-05-11 11:47

reporter   ~0035136

Last edited: 2016-05-12 19:37

I have a bug that sounds very similar to this (in 0.42.06). I'm trying to build two pumps, which are constantly suspended due to "creature occupying site", the only "creature" I can see is the dwarf trying to build the things. Channeling does not fix the problem. However, I can build floors on the suspect tiles, but the pumps are still constantly being suspended.

Interestingly enough, building them the opposite way (pumping from the east instead) does not result in cancellation spam.

Save available here: http://dffd.bay12games.com/file.php?id=12021

Edit: Further testing with building walls on the two problem tiles indicates that the single problem tile is the impassible one of the screw pump. Therefore, building the pump such that the passable tile coincides with the invisible creature, will allow the pump to be built.

Issue History

Date Modified Username Field Change
2010-11-02 14:46 Greydwarf New Issue
2010-11-02 15:57 Quietust Note Added: 0013588
2010-11-02 16:06 Greydwarf Note Added: 0013589
2010-11-02 16:13 Greydwarf Note Edited: 0013589
2010-11-03 06:48 kwieland Note Added: 0013599
2010-11-13 01:11 Dark_Tundra Note Added: 0013745
2010-11-13 01:12 Dark_Tundra Note Edited: 0013745
2011-07-02 23:50 user11 Relationship added has duplicate 0004722
2011-07-03 08:05 ellindsey Note Added: 0018136
2012-01-16 00:52 munki Note Added: 0019394
2012-01-16 00:53 munki Note Edited: 0019394
2012-01-16 02:50 user1294 Note Added: 0019395
2012-01-16 06:37 user6 Relationship added related to 0000863
2012-07-01 12:41 mostevil Note Added: 0023136
2012-07-05 00:44 FunUser Note Added: 0023158
2012-08-17 12:53 vadia Note Added: 0023471
2012-10-18 06:12 Quietust Note Added: 0023667
2012-10-18 06:12 Quietust Note Edited: 0023667
2013-03-07 02:12 user11 Note Added: 0023895
2013-03-07 02:12 user11 Tag Attached: AWAITING UPDATE
2013-09-23 09:22 user6 Relationship added has duplicate 0006305
2014-03-25 15:18 user11 Note Edited: 0023136
2014-03-25 15:19 user11 Tag Detached: AWAITING UPDATE
2014-03-25 15:20 user11 Note Added: 0024630
2014-03-25 15:20 user11 Assigned To => user11
2014-03-25 15:20 user11 Status new => feedback
2014-04-25 06:02 user11 Note Added: 0024728
2014-04-25 06:02 user11 Status feedback => resolved
2014-04-25 06:02 user11 Resolution open => no change required
2014-07-01 20:00 user6 Assigned To user11 => user6
2014-07-01 20:00 user6 Status resolved => acknowledged
2014-07-01 20:04 user6 Relationship added has duplicate 0006516
2014-07-01 20:18 user6 Note Added: 0024863
2014-07-01 20:20 user6 Summary Invisible creature occupying site blocking - Haunted Fortress? => Can't build construction on tile, claims to be blocked by invisible creature
2014-07-01 21:03 4maskwolf Note Added: 0024864
2015-08-06 11:10 lethosor Relationship added has duplicate 0009039
2015-08-06 11:12 lethosor Additional Information Updated
2015-08-06 11:13 lethosor Note Added: 0032958
2015-08-07 11:31 lethosor Reproducibility unable to reproduce => sometimes
2015-08-07 11:31 lethosor Resolution no change required => open
2016-05-11 11:47 Dame de la Licorne Note Added: 0035136
2016-05-11 20:45 Dame de la Licorne Note Edited: 0035136
2016-05-12 19:37 Dame de la Licorne Note Edited: 0035136