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IDProjectCategoryView StatusLast Update
0004005Dwarf FortressItemspublic2012-03-28 08:00
Reporterdravus Assigned Touser6 
PriorityhighSeveritymajorReproducibilityalways
Status resolvedResolutionduplicate 
PlatformPCOSWindowsOS VersionXP SP3
Product Version0.31.19 
Summary0004005: Game no longer provides seeds either on embark or caravan
Descriptionevery game I've played now since installing the new version has lost all seeds

I cannot embark with seeds and I cannot trade for seeds

(haven't yet gone to a cavern to find mushrooms)
Steps To Reproduceinstall 31.19
make new world
embark
there shouldn't be any options for seeds
wait for caravan
they should have no seeds
Additional Informationthis prevents all means of making booze and food

fortress killing
TagsNo tags attached.

Relationships

duplicate of 0001127 new Worldgen without caverns does not allow embark with seeds/alcohol 
related to 0003844 resolveduser6 changing Above Ground (LEVELS_ABOVE_GROUND) results in unability to create world 

Activities

Kogut

2011-02-17 13:56

reporter   ~0015208

this prevents all means of making booze and food

Not true - try d-p.

dravus

2011-02-17 14:06

reporter   ~0015209

that's not dwarven booze....does very little for happiness

fact is there is no mushrooms from trade or embark.....this shouldn't be happening

Logical2u

2011-02-17 15:50

manager   ~0015215

Is this because the dwarven civ in question has no access to caverns? Is it reproducible across all of your embarks?

dravus

2011-02-18 04:56

reporter   ~0015231

I did this across 3 different worlds.....it's always happening

and across 2 different game installs

Logical2u

2011-02-18 05:24

manager   ~0015232

Are you testing every accessible dwarven civilization in those embarks?

Inglonias

2011-02-18 06:04

reporter   ~0015233

This sounds very similar to 0003958. Is there a connection?

I note that in 0003958 some civilizations have anvils, and some don't. Combined with this, it could severely cripple fortresses!

dravus

2011-02-18 06:16

reporter   ~0015234

I limit the civs in my games to give myself more viable sites

here's the problem....31.18....you could start on year one....no civs present.....and you've still have access to plants and seeds on embark

now they don't even appear as an option or appear in trade

as I said....I did this over 2 different installs with the excat same result

Logical2u

2011-02-18 06:37

manager   ~0015236

Last edited: 2011-02-18 06:37

I think if you try to start a fortress in a 31.18 world with NO civs it would automatically populate a civ with "dwarven items", so that you could still play the game.

Now if you're doing a zero civ world it's probably checking what sort of resources that the generated civ would actually have access to (probably part of the caravan arc), and since it's spawning it out of thin air it's probably not giving them cavern access thus no seeds.

Could you please try a world where you have at least one dwarven civ? Although you would have fewer viable sites, I know, you should get seed access as expected. This would be very valuable for this bug report.

dravus

2011-02-18 14:37

reporter   ~0015254

Last edited: 2011-03-06 15:30

you weren't listening to what I said

I started "31.18" worlds before civs appeared

I didn't start 31.19 worlds that way....I started with 25-40 civs and let the word gen run till year 250

that is ample time for civs to locate seeds

I'm pasting my world gen so you can understand my layout

http://pastebin.com/HbXwsm6V

dravus

2011-02-21 06:50

reporter   ~0015357

just created another world.....set my civs to 50 (which gave 7 dwarven civs) trying embarking under each of them....no seeds, no drinks

this has been happening on all my games since installing 31.19 and I consider it broken

because of how caverns affect my game (making it impossible to manually save) I need the inital supplies to get started.....with this bug I can't and it's extremely hard to get anything done

greycat

2011-02-21 08:02

reporter   ~0015358

I have not seen this problem. Can you include all the parameters necessary to duplicate one of your broken world gens? Including the RNG seeds.

dravus

2011-02-21 08:57

reporter   ~0015361

Last edited: 2011-02-21 11:44

the world gen above is the one I typically use

also....clarify RNG seeds

I just thought.........would overwriting an install of the game from 31.18 to 31.19 cause this?

dravus

2011-02-21 11:44

reporter   ~0015363

I just used Create world now and it's given seeds and drinks and everything I am missing on my custom worlds

what is wrong with my custom world that is preventing civs locating seeds?

greycat

2011-02-22 15:29

reporter   ~0015402

Overwriting an install directory with a newer version has been known to cause many problems. You should extract each version of DF into its own directory. Beyond that, sorry, I don't know much about custom world gen params.

Inglonias

2011-02-24 06:24

reporter   ~0015439

This problem is random. I believe its a result of the fact that civs can "starve" during world gen, but "not be affected" according to the release notes.

dravus

2011-02-24 07:50

reporter   ~0015441

Last edited: 2011-02-24 07:50

@greycat I thought of that and my lastest report were based on a completely new install into a new folder......no overwriting and with the same results

dravus

2011-02-27 20:39

reporter   ~0015558

I believe I may of found the root cause of the issue myself

I mentioned this in a note further up
    [LEVELS_ABOVE_LAYER_1:10]
    [LEVELS_ABOVE_LAYER_2:5]
    [LEVELS_ABOVE_LAYER_3:5]
    [LEVELS_ABOVE_LAYER_4:5]
    [LEVELS_ABOVE_LAYER_5:5]

I reverted these values back to the settings used in the core world gen parameters and everything began working again as normal

granted......the issue of no metals being present in 31.19 is still gamebreaking but that's a different trouble ticket

(as a note......this excat same issue was occuring in 31.18 using the above settings....reverting fixed it)

DoctorZuber

2011-03-06 15:27

reporter   ~0015862

Got it here too... Investigating.

DoctorZuber

2011-03-06 15:32

reporter   ~0015863

Last edited: 2011-03-06 21:04

(0.31.20)
Appears to be a civ failure, I aborted back out and re-embarked at the same exact site, and changed to the other civ (the one at war I initially rejected) and have seeds again. I can collect up a save for you to look at if desired.

Also can't speak for what dravus is seeing, but for me it's not just seeds. Plants, beer, meat, basically no food at all available from the civ in question.

DoctorZuber

2011-03-06 15:43

reporter   ~0015864

@Dravus
Changing the cavern levels doesn't sound like something that would affect civ survival. What OTHER settings are you changing in your world gen parameters?

Thundercraft

2011-03-09 08:09

reporter   ~0015998

This issue sounds like it is related to a recent discussion on the 0.31.21 release thread: http://www.bay12forums.com/smf/index.php?topic=79054.msg2058532#msg2058532

As AdeleneDawner mentions, the .19 changelog says:
"Animals and plants occur with more or less contiguous ranges now, respecting biome."

So, now crop and tree access is not just random, but very limited. And I suspect this could be a contributing factor to the mass starvation seen during world gen and civs not collecting food.

I'm hoping that once the Caravan Arc is finished, we can buy whatever spawn or seeds are needed. But until then...

However, even if that happens, it won't fix the civs starving to death or the limited access to trees (because trees do not have seeds/spawn).

Kogut

2012-03-28 06:15

reporter   ~0021827

"0004005: Game no longer provides seeds either on embark or caravan" is misleading, title should be "0004005: Civilisation may be without access to seeds"

user6

2012-03-28 08:00

  ~0021834

I think this is actually a straight duplicate.

Issue History

Date Modified Username Field Change
2011-02-17 13:55 dravus New Issue
2011-02-17 13:56 Kogut Note Added: 0015208
2011-02-17 14:06 dravus Note Added: 0015209
2011-02-17 15:50 Logical2u Note Added: 0015215
2011-02-17 20:34 user6 Relationship added related to 0001311
2011-02-18 04:56 dravus Note Added: 0015231
2011-02-18 05:24 Logical2u Note Added: 0015232
2011-02-18 06:04 Inglonias Note Added: 0015233
2011-02-18 06:16 dravus Note Added: 0015234
2011-02-18 06:37 Logical2u Note Added: 0015236
2011-02-18 06:37 Logical2u Note Edited: 0015236
2011-02-18 08:42 user6 Relationship added related to 0003958
2011-02-18 14:37 dravus Note Added: 0015254
2011-02-18 14:46 dravus Note Edited: 0015254
2011-02-18 14:46 dravus Note Edited: 0015254
2011-02-21 06:50 dravus Note Added: 0015357
2011-02-21 08:02 greycat Note Added: 0015358
2011-02-21 08:57 dravus Note Added: 0015361
2011-02-21 08:57 dravus Note Edited: 0015361
2011-02-21 09:03 dravus Note Edited: 0015361
2011-02-21 11:32 dravus Note Edited: 0015361
2011-02-21 11:44 dravus Note Edited: 0015361
2011-02-21 11:44 dravus Note Added: 0015363
2011-02-22 15:29 greycat Note Added: 0015402
2011-02-24 06:24 Inglonias Note Added: 0015439
2011-02-24 07:50 dravus Note Added: 0015441
2011-02-24 07:50 dravus Note Edited: 0015441
2011-02-27 20:39 dravus Note Added: 0015558
2011-03-06 15:27 DoctorZuber Note Added: 0015862
2011-03-06 15:30 user6 Note Edited: 0015254
2011-03-06 15:32 DoctorZuber Note Added: 0015863
2011-03-06 15:43 DoctorZuber Note Added: 0015864
2011-03-06 15:46 DoctorZuber Note Edited: 0015863
2011-03-06 19:32 user6 Relationship added related to 0003844
2011-03-06 21:04 DoctorZuber Note Edited: 0015863
2011-03-09 08:09 Thundercraft Note Added: 0015998
2012-01-19 10:23 user6 Relationship added related to 0001127
2012-01-19 10:23 user6 Relationship deleted related to 0001311
2012-02-23 19:00 user6 Relationship deleted related to 0003958
2012-03-28 06:15 Kogut Note Added: 0021827
2012-03-28 08:00 user6 Note Added: 0021834
2012-03-28 08:00 user6 Relationship replaced duplicate of 0001127
2012-03-28 08:00 user6 Status new => resolved
2012-03-28 08:00 user6 Resolution open => duplicate
2012-03-28 08:00 user6 Assigned To => user6