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IDProjectCategoryView StatusLast Update
0004066Dwarf FortressWorld Generation -- Generalpublic2011-02-24 09:02
ReporterDasecks Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status newResolutionopen 
PlatformAMD Dual-CoreOSWin 7OS VersionUltimate x64
Product Version0.31.18 
Summary0004066: Melting Heads
DescriptionWhile It's logical To assume that putting a Dorf or other creature through freakish extreme heat would kill them, some things just get weird.

When The heat is set unnaturally high, and you expose a humanoid creature to it, only the head melts. The rest of the body remains perfectly in tact. The eventual cause of death is bleeding.
Steps To ReproduceIncrease the Heat range to 75-500 and then embark or adventure on a hotter Part of the world
Tagsbleeding, melting, temperature

Relationships

child of 0000307 new No announcements for blistering/charring, and other fire-related problems 

Activities

Quietust

2011-02-24 07:35

reporter   ~0015440

This is probably related to the problems covered by 0000397.

Dasecks

2011-02-24 08:01

reporter   ~0015442

Kinda. Much closer to 0000307

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Issue History

Date Modified Username Field Change
2011-02-24 07:32 Dasecks New Issue
2011-02-24 07:35 Quietust Note Added: 0015440
2011-02-24 07:40 Dasecks Tag Attached: temperature
2011-02-24 07:45 Dasecks Tag Attached: melting
2011-02-24 07:45 Dasecks Tag Attached: bleeding
2011-02-24 08:01 Dasecks Note Added: 0015442
2011-02-24 09:02 user6 Relationship added child of 0000307