View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update | 
|---|---|---|---|---|---|
| 0004878 | Dwarf Fortress | Dwarf Mode -- Trade | public | 2011-09-04 04:56 | 2014-07-13 10:09 | 
| Reporter | Raziel_Blaze | Assigned To | |||
| Priority | normal | Severity | major | Reproducibility | sometimes | 
| Status | resolved | Resolution | no change required | ||
| Platform | hp | OS | Windows 7 | OS Version | 7 | 
| Product Version | 0.31.25 | ||||
| Summary | 0004878: Trade depot spontaneously deconstructs (modded creatures causing temperature damage?) | ||||
| Description | A caravan arrived, unloaded goods, before trade happened the depot must have self destroyed or disappeared and all traders goods where left where they where. I reloaded a previous save and received the caravan again. This time I was able to trade once ( 4 mastiffs, and some perlash ) and about a minute after the trade I got an announcement "There is no trade depot". I looked and the trade depot was destroyed again. | ||||
| Additional Information | Using "deons genesis 3.25d Ironhand" and also just recently installed "dfhack-0.31.25-r6-Windows" ( which may be the true culprit, not sure ). The only command from dfhack I called was "cleanmap" many seasons ago. | ||||
| Tags | No tags attached. | ||||
|  | Your report is rather vague. What were the traders? What was the depot made of? Have you had any other caravans on that embark until that point? If you have a save that reliably reproduces this issue, please post it on the DFFD ( http://dffd.wimbli.com/ ) and post a link here. | 
|  | This forum thread may be relevant: http://www.bay12forums.com/smf/index.php?topic=91740.0 | 
|  | This has happened to me recently again, I am now using "deons genesis 3.25d Ironhand" with out dfhack at all. ( I was worried this caused it). This is about 10-11 years into my game. I am reciving 2 merchants at the same time. One is orc, the other is dwarven. The dwarven are bring 7 yaks with full loads and the orcs are bringing 7 yak loads as well. My trade depot is made of wood. It is temperate zone in autumn. There is a leason present so this dwarven trade must be from the mountain homes. I am loading the depot with weapons and armor to trade ( from a siege about a year ago or so ) and I am currently getting another siege. | 
|  | As per the thread Quietust linked - did any of the traders bring ice mephits for trade? | 
|  | Please reopen this report if this behavior isn't explained by modded creatures that destroy buildings through weird temperature stuff. | 
| Date Modified | Username | Field | Change | 
|---|---|---|---|
| 2011-09-04 04:56 | Raziel_Blaze | New Issue | |
| 2011-09-04 07:31 |  | Note Added: 0018674 | |
| 2011-09-04 11:09 | Quietust | Note Added: 0018675 | |
| 2011-09-17 01:37 | Raziel_Blaze | Note Added: 0018735 | |
| 2011-09-18 02:48 |  | Note Added: 0018738 | |
| 2012-04-03 15:19 |  | Tag Attached: AWAITING UPDATE | |
| 2012-04-06 08:13 |  | Note Added: 0022131 | |
| 2012-04-06 08:13 |  | Status | new => resolved | 
| 2012-04-06 08:13 |  | Resolution | open => no change required | 
| 2012-04-06 08:13 |  | Assigned To | => user6 | 
| 2012-04-06 08:13 |  | Tag Detached: AWAITING UPDATE | |
| 2014-07-13 10:06 |  | Relationship added | has duplicate 0006254 | 
| 2014-07-13 10:07 |  | Relationship added | has duplicate 0007210 | 
| 2014-07-13 10:09 |  | Summary | There is no depot => Trade depot spontaneously deconstructs (modded creatures causing temperature damage?) | 
| 2014-07-13 10:10 |  | Relationship added | related to 0006522 | 
