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IDProjectCategoryView StatusLast Update
0006254Dwarf FortressDwarf Mode -- Tradepublic2014-07-13 10:06
ReporterJJ10DMAN Assigned Touser6 
PrioritynormalSeverityminorReproducibilityhave not tried
Status resolvedResolutionduplicate 
Platformhp desktop pcOSWindowsOS Version7
Product Version0.34.11 
Summary0006254: Save/Load depot failure
DescriptionI have no idea what particularly happened, but I'll try to explain what happened as best as I can figure out... I have no idea what may or may not be relevant.
 - The caravan arrived and my broker got in a meeting where I was asked what I wanted. I requested the broker at the Depot.
 - The broker went to the depot without a discussion of what they wanted from me. I did some trading.
 - The broker was un-requested and had the meeting about what they want from me while I ordered leftover goods taken back from the depot.
 - After the meeting, I saved the game and closed DF.
 - I loaded the game and the caravan left without taking anything. All the stuff is now considered mine. The trade depot is completely missing without having been deconstructed. I am rich beyond my wildest dreams and the dwarven caravan may possibly hate me.
TagsNo tags attached.

Relationships

duplicate of 0004878 resolveduser6 Trade depot spontaneously deconstructs (modded creatures causing temperature damage?) 

Activities

Logical2u

2012-11-20 14:47

manager   ~0023736

You said the depot is completely missing. It sounds like SOMETHING - maybe not you, maybe a rampaging dwarf or enemy - deconstructed the depot? You might be able to see this in your game log.

JJ10DMAN

2012-11-20 15:43

reporter   ~0023737

Here's the only relevant thing in the log:

Merchants have arrived and are unloading their goods.
(here I traded for stuff including some much-needed logs)
Construct Bed (3) has been completed.
(here I saved/loaded)
The merchants need a trade depot to unload their goods.

There was no destruction or deconstruction. The thing was just gone at game load.

Quietust

2012-11-20 20:05

reporter   ~0023738

Last edited: 2012-11-20 20:08

1. Was your trade depot made of wood?
2. Are there heavily worn (i.e. "x"/"X"/"XX") items scattered around the former location of the depot?
3. Are you using any mods?

If your answers to those questions are all "yes", then this may be a duplicate of 0004878.

kwieland

2012-11-21 03:57

reporter   ~0023739

Did you deconstruct something nearby?

Issue History

Date Modified Username Field Change
2012-11-20 14:23 JJ10DMAN New Issue
2012-11-20 14:47 Logical2u Note Added: 0023736
2012-11-20 15:43 JJ10DMAN Note Added: 0023737
2012-11-20 20:05 Quietust Note Added: 0023738
2012-11-20 20:08 Quietust Note Edited: 0023738
2012-11-21 03:57 kwieland Note Added: 0023739
2014-07-13 10:06 user6 Relationship added duplicate of 0004878
2014-07-13 10:06 user6 Status new => resolved
2014-07-13 10:06 user6 Resolution open => duplicate
2014-07-13 10:06 user6 Assigned To => user6