View Issue Details

IDProjectCategoryView StatusLast Update
0004878Dwarf FortressDwarf Mode -- Tradepublic2014-07-13 10:09
ReporterRaziel_Blaze Assigned Touser6 
PrioritynormalSeveritymajorReproducibilitysometimes
Status resolvedResolutionno change required 
PlatformhpOSWindows 7OS Version7
Product Version0.31.25 
Summary0004878: Trade depot spontaneously deconstructs (modded creatures causing temperature damage?)
DescriptionA caravan arrived, unloaded goods, before trade happened the depot must have self destroyed or disappeared and all traders goods where left where they where. I reloaded a previous save and received the caravan again. This time I was able to trade once ( 4 mastiffs, and some perlash ) and about a minute after the trade I got an announcement "There is no trade depot". I looked and the trade depot was destroyed again.
Additional InformationUsing "deons genesis 3.25d Ironhand" and also just recently installed "dfhack-0.31.25-r6-Windows" ( which may be the true culprit, not sure ). The only command from dfhack I called was "cleanmap" many seasons ago.
TagsNo tags attached.

Relationships

has duplicate 0006254 resolveduser6 Save/Load depot failure 
has duplicate 0007210 assigneduser6 Deconstructing Trade Depot 
related to 0006522 resolveduser6 Trade depot "deconstructs itself" after trading 

Activities

user1294

2011-09-04 07:31

  ~0018674

Your report is rather vague. What were the traders? What was the depot made of? Have you had any other caravans on that embark until that point?

If you have a save that reliably reproduces this issue, please post it on the DFFD ( http://dffd.wimbli.com/ ) and post a link here.

Quietust

2011-09-04 11:09

reporter   ~0018675

This forum thread may be relevant: http://www.bay12forums.com/smf/index.php?topic=91740.0

Raziel_Blaze

2011-09-17 01:37

reporter   ~0018735

This has happened to me recently again, I am now using "deons genesis 3.25d Ironhand" with out dfhack at all. ( I was worried this caused it). This is about 10-11 years into my game. I am reciving 2 merchants at the same time. One is orc, the other is dwarven. The dwarven are bring 7 yaks with full loads and the orcs are bringing 7 yak loads as well. My trade depot is made of wood. It is temperate zone in autumn. There is a leason present so this dwarven trade must be from the mountain homes. I am loading the depot with weapons and armor to trade ( from a siege about a year ago or so ) and I am currently getting another siege.

user1294

2011-09-18 02:48

  ~0018738

As per the thread Quietust linked - did any of the traders bring ice mephits for trade?

user6

2012-04-06 08:13

  ~0022131

Please reopen this report if this behavior isn't explained by modded creatures that destroy buildings through weird temperature stuff.

Issue History

Date Modified Username Field Change
2011-09-04 04:56 Raziel_Blaze New Issue
2011-09-04 07:31 user1294 Note Added: 0018674
2011-09-04 11:09 Quietust Note Added: 0018675
2011-09-17 01:37 Raziel_Blaze Note Added: 0018735
2011-09-18 02:48 user1294 Note Added: 0018738
2012-04-03 15:19 user11 Tag Attached: AWAITING UPDATE
2012-04-06 08:13 user6 Note Added: 0022131
2012-04-06 08:13 user6 Status new => resolved
2012-04-06 08:13 user6 Resolution open => no change required
2012-04-06 08:13 user6 Assigned To => user6
2012-04-06 08:13 user6 Tag Detached: AWAITING UPDATE
2014-07-13 10:06 user6 Relationship added has duplicate 0006254
2014-07-13 10:07 user6 Relationship added has duplicate 0007210
2014-07-13 10:09 user6 Summary There is no depot => Trade depot spontaneously deconstructs (modded creatures causing temperature damage?)
2014-07-13 10:10 user6 Relationship added related to 0006522