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IDProjectCategoryView StatusLast Update
0005418Dwarf FortressDwarf Mode -- Tradepublic2014-07-12 14:53
ReporterHammerDave Assigned Touser11 
PrioritynormalSeveritymajorReproducibilityhave not tried
Status acknowledgedResolutionopen 
PlatformWindows SDL 
Product Version0.34.02 
Summary0005418: Members of caravans lost on approach causes caravan to get stuck at depot with "no merchants trading"
DescriptionI have an entrance with an entry corridor followed by a ramp up to the depot.

###V_____ z2 where # is wall, V is ramp down, _ is cavern floor
___/#____ z1 where _ is floor, / is ramp up, # is wall, _ is more floor

The draft animals are through the wall on z1, merchant and 1st row of wagon are *in* the wall, row 2 of wagon is on the ramp up, row 3 of wagon is on floor.

Coincidentally there are also 2 more wagons (I think) which are overlapped behind this one.

My dwarves are able to walk past the blockage, but the caravan is just sitting there. Part of the caravan is unloaded at the depot. The depot is in "no merchants trading" status.

All of this occurred after a siege landed while the caravan was walking. The siege was beaten back but one of the guards or merchants might have been killed.

http://dffd.wimbli.com/file.php?id=5674
TagsNo tags attached.

Relationships

related to 0003622 new Floor hatches over ramps disrupt merchant pack animals 
related to 0004561 new Newly built wall freezes caravan, even after it's removed 
has duplicate 0005776 resolveduser6 Merchant wagon with merchants & work animal pass thru a wall 
related to 0005687 acknowledgeduser11 Dwarven caravan arrives before humans leave, get "No merchants trading" entire time dwarven caravan is around 

Activities

user6

2012-04-06 07:23

  ~0022122

Related old bugs:

000869 □ [dwarf mode][trade] (Report) wagon gets stuck on wall that was under construction
000850 □ [flows] (Report) wagon pullers that stick out through the walls into magma in narrow ramped areas are burned

ToadChild

2014-01-31 22:13

reporter   ~0024483

I have a nearly identical issue in 0.34.11 on the Mac.

I had a dwarven caravan incoming when a siege occurred; the wagons made it down the ramp to my fort, but some of the personnel may have died on the surface. The caravan casualties seem to be a few guards (macedwarf, axedwarf, etc) but also one listed as "merchant".

A couple of wagons have already unloaded, and then I have a backup up several more that are just sitting there. The depot is stuck in "no merchants are trading" status.

Would a copy of my save file be of any use?

user6

2014-02-01 01:18

  ~0024485

Sure. You can upload to http://dffd.wimbli.com/

ToadChild

2014-02-01 10:52

reporter   ~0024486

Save is here: http://dffd.wimbli.com/file.php?id=8385

user11

2014-03-29 21:19

  ~0024643

I'm not sure these are actually stuck in the wall, just that the visuals are represented by the middle wagon tile and since it hasn't made it up the ramp yet, the 'front' of the wagon with the merchant driver and animals looks like it is in the wall.

Waiting, eventually four of the wagons scuttle themselves and the last one eventually reloads and leaves after the appropriate messages.

Reloading and destroying the depot right off, all 5 wagons leave.

Loaded in 34.11 with the same results.

greycat

2014-07-12 14:53

reporter   ~0026026

Happening in 0.40.02 (Linux) as well. Human merchants got scared by a Weremoose. Half of them wandered a few tiles away (and stopped), and the other half stayed at the depot. Now, none of them are moving. Their goods are still sitting in the depot. I can request a trader at the depot, but I can't bring any goods (or un-bring any), or trade.

http://dffd.wimbli.com/file.php?id=8920

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Issue History

Date Modified Username Field Change
2012-02-23 13:50 HammerDave New Issue
2012-02-26 10:59 user6 Relationship added related to 0003622
2012-04-06 07:22 user6 Relationship added has duplicate 0005776
2012-04-06 07:23 user6 Note Added: 0022122
2012-06-15 09:04 user6 Relationship added related to 0005687
2014-01-21 18:37 user6 Relationship added related to 0004561
2014-01-31 22:13 ToadChild Note Added: 0024483
2014-02-01 01:18 user6 Note Added: 0024485
2014-02-01 10:52 ToadChild Note Added: 0024486
2014-03-29 21:19 user11 Note Added: 0024643
2014-03-29 21:19 user11 Assigned To => user11
2014-03-29 21:19 user11 Status new => acknowledged
2014-03-29 21:20 user11 Summary Merchant & part of wagon stuck *inside* a wall => Members of caravans lost on approach causes caravan to get stuck at depot with "no merchants trading"
2014-07-12 14:53 greycat Note Added: 0026026