View Issue Details

IDProjectCategoryView StatusLast Update
0005563Dwarf FortressMiscellaneous Crashespublic2012-03-27 03:59
ReporterQmarx Assigned ToToady One  
PrioritynormalSeveritycrashReproducibilityunable to reproduce
Status resolvedResolutionfixed 
Product Version0.34.05 
Fixed in Version0.34.07 
Summary0005563: Adventurer Mode crashing in sleep, fast travel
DescriptionAdventure mode is crashing for me pretty consistently. I walked next to a lair, and the game crashed. I made a new adventurer, slept in a human fortress, and the game crashed as well.

The 'error signature' is
"AppName: dwarf fortress.exe AppVer: 0.0.0.0 ModName: dwarf fortress.exe
ModVer: 0.0.0.0 Offset: 005b5561"

And the entire contents of my errorlog.txt is
"
path fail: milkfish,0,113,110 -> 3,110,110: Id 0009684:Path Goal Seek Station Flood:Station None at 3,110,110
loop path fail: <invalid goal> eagle,0,130,105 -> -5,130,106: Id #13630:Path Goal Flee from Opponent:Station None at 27,97,104
loop path fail: <invalid goal> stingray,60,143,80 -> 60,145,80: Id #14677:Path Goal Flee from Opponent:Station None at 61,131,80
"
Additional InformationSorry that this isn't particularly helpful, but I don't have a save. I can't locate an open bug report that cover either of these. Hopefully either I'll have a save for this soon, or someone else can post more details.
TagsNo tags attached.

Activities

user6

2012-03-06 19:30

  ~0021194

Yeah, without a save or very specific information about the circumstances, this is not actionable information. Please reopen this report or PM me on the forums if a save becomes available.

Qmarx

2012-03-06 19:39

reporter   ~0021196

Last edited: 2012-03-06 19:51

Just finished making a save that recreates the bug...

Save file:
http://dffd.wimbli.com/file.php?id=5801

How to replicate: Press (T) to travel at the city map level, then walk off the site.

Here's an exact key sequence to make sure it can be replicated:

Press (T) to travel

Proceed
8 8 8 4 8 8 (following the road)
7 7 4 4 4 4 4 (to the bridge)
and then just keep jamming 7 to go northwest. It'll crash in about 20ish keypresses.

user6

2012-03-06 20:07

  ~0021197

Last edited: 2012-03-06 20:18

Awesome, thanks!

edit: confirmed no save corruption, at least not like 0005077.

Qmarx

2012-03-07 07:33

reporter   ~0021210

Last edited: 2012-03-07 08:03

Weirdly enough, you *can* leave the region on foot in the fully-zoomed-in map. If you do that, it'll crash the moment you enter Travel mode.

I was able to walk all the way to Routbeaches and read a slab without issue.


Leaving from there, traveling to the wrong place while fully zoomed in still occasionally causes crashes. So there's definitely something up with this.

Toady One

2012-03-27 03:59

administrator   ~0021787

I think this is the same root cause as 0005599 -- the crashy town is on the top edge of the world map, and edge towns have been bad.

Issue History

Date Modified Username Field Change
2012-03-06 19:22 Qmarx New Issue
2012-03-06 19:30 user6 Note Added: 0021194
2012-03-06 19:30 user6 Status new => resolved
2012-03-06 19:30 user6 Resolution open => unable to reproduce
2012-03-06 19:30 user6 Assigned To => user6
2012-03-06 19:39 Qmarx Note Added: 0021196
2012-03-06 19:39 Qmarx Status resolved => feedback
2012-03-06 19:39 Qmarx Resolution unable to reproduce => reopened
2012-03-06 19:47 Qmarx Note Edited: 0021196
2012-03-06 19:48 Qmarx Note Edited: 0021196
2012-03-06 19:51 Qmarx Note Edited: 0021196
2012-03-06 20:07 user6 Assigned To user6 =>
2012-03-06 20:07 user6 Status feedback => new
2012-03-06 20:07 user6 Note Added: 0021197
2012-03-06 20:18 user6 Note Edited: 0021197
2012-03-07 07:33 Qmarx Note Added: 0021210
2012-03-07 07:59 Qmarx Note Edited: 0021210
2012-03-07 08:03 Qmarx Note Edited: 0021210
2012-03-27 03:59 Toady One Note Added: 0021787
2012-03-27 03:59 Toady One Status new => resolved
2012-03-27 03:59 Toady One Fixed in Version => Next Version
2012-03-27 03:59 Toady One Resolution reopened => fixed
2012-03-27 03:59 Toady One Assigned To => Toady One