View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0005563 | Dwarf Fortress | Miscellaneous Crashes | public | 2012-03-06 19:22 | 2012-03-27 03:59 |
Reporter | Qmarx | Assigned To | Toady One | ||
Priority | normal | Severity | crash | Reproducibility | unable to reproduce |
Status | resolved | Resolution | fixed | ||
Product Version | 0.34.05 | ||||
Fixed in Version | 0.34.07 | ||||
Summary | 0005563: Adventurer Mode crashing in sleep, fast travel | ||||
Description | Adventure mode is crashing for me pretty consistently. I walked next to a lair, and the game crashed. I made a new adventurer, slept in a human fortress, and the game crashed as well. The 'error signature' is "AppName: dwarf fortress.exe AppVer: 0.0.0.0 ModName: dwarf fortress.exe ModVer: 0.0.0.0 Offset: 005b5561" And the entire contents of my errorlog.txt is " path fail: milkfish,0,113,110 -> 3,110,110: Id 0009684:Path Goal Seek Station Flood:Station None at 3,110,110 loop path fail: <invalid goal> eagle,0,130,105 -> -5,130,106: Id #13630:Path Goal Flee from Opponent:Station None at 27,97,104 loop path fail: <invalid goal> stingray,60,143,80 -> 60,145,80: Id #14677:Path Goal Flee from Opponent:Station None at 61,131,80 " | ||||
Additional Information | Sorry that this isn't particularly helpful, but I don't have a save. I can't locate an open bug report that cover either of these. Hopefully either I'll have a save for this soon, or someone else can post more details. | ||||
Tags | No tags attached. | ||||
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Yeah, without a save or very specific information about the circumstances, this is not actionable information. Please reopen this report or PM me on the forums if a save becomes available. |
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Just finished making a save that recreates the bug... Save file: http://dffd.wimbli.com/file.php?id=5801 How to replicate: Press (T) to travel at the city map level, then walk off the site. Here's an exact key sequence to make sure it can be replicated: Press (T) to travel Proceed 8 8 8 4 8 8 (following the road) 7 7 4 4 4 4 4 (to the bridge) and then just keep jamming 7 to go northwest. It'll crash in about 20ish keypresses. |
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Awesome, thanks! edit: confirmed no save corruption, at least not like 0005077. |
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Weirdly enough, you *can* leave the region on foot in the fully-zoomed-in map. If you do that, it'll crash the moment you enter Travel mode. I was able to walk all the way to Routbeaches and read a slab without issue. Leaving from there, traveling to the wrong place while fully zoomed in still occasionally causes crashes. So there's definitely something up with this. |
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I think this is the same root cause as 0005599 -- the crashy town is on the top edge of the world map, and edge towns have been bad. |
Date Modified | Username | Field | Change |
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2012-03-06 19:22 | Qmarx | New Issue | |
2012-03-06 19:30 |
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Note Added: 0021194 | |
2012-03-06 19:30 |
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Status | new => resolved |
2012-03-06 19:30 |
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Resolution | open => unable to reproduce |
2012-03-06 19:30 |
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Assigned To | => user6 |
2012-03-06 19:39 | Qmarx | Note Added: 0021196 | |
2012-03-06 19:39 | Qmarx | Status | resolved => feedback |
2012-03-06 19:39 | Qmarx | Resolution | unable to reproduce => reopened |
2012-03-06 19:47 | Qmarx | Note Edited: 0021196 | |
2012-03-06 19:48 | Qmarx | Note Edited: 0021196 | |
2012-03-06 19:51 | Qmarx | Note Edited: 0021196 | |
2012-03-06 20:07 |
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Assigned To | user6 => |
2012-03-06 20:07 |
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Status | feedback => new |
2012-03-06 20:07 |
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Note Added: 0021197 | |
2012-03-06 20:18 |
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Note Edited: 0021197 | |
2012-03-07 07:33 | Qmarx | Note Added: 0021210 | |
2012-03-07 07:59 | Qmarx | Note Edited: 0021210 | |
2012-03-07 08:03 | Qmarx | Note Edited: 0021210 | |
2012-03-27 03:59 | Toady One | Note Added: 0021787 | |
2012-03-27 03:59 | Toady One | Status | new => resolved |
2012-03-27 03:59 | Toady One | Fixed in Version | => Next Version |
2012-03-27 03:59 | Toady One | Resolution | reopened => fixed |
2012-03-27 03:59 | Toady One | Assigned To | => Toady One |