View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0005811 | Dwarf Fortress | Dwarf Mode -- Jobs, Cancellation and Suspension | public | 2012-04-13 19:01 | 2012-08-25 13:06 |
Reporter | fiskmeshi | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | new | Resolution | open | ||
OS | Windows | OS Version | 7 | ||
Product Version | 0.34.07 | ||||
Summary | 0005811: Dwarves repeatedly cancelling auto-butcher task | ||||
Description | I'm getting pages and pages of "Urist McHamhands, Butcher cancels Butcher an Animal: Needs butcherable unrotten nearby item." If I cancel the task at the butchery, it regenerates. If there are no butcherable unrotten nearby items to butcher, why does the task keep reinstating itself? I've gotten this in two different fortresses. It seems to shows up after the first time I slaughter a tame animal, but not necessarily immediately after. It seems like it might be triggered by the animal corpses my hunters are creating. | ||||
Additional Information | Might be related to 0000867 and 0001198? I'm assuming that there ARE butcherable unrotten nearby items *somewhere*, and they're just unusable for some reason. | ||||
Tags | No tags attached. | ||||
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Reminder sent to: fiskmeshi Please upload a save demonstrating the problem to http://dffd.wimbli.com/ |
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Was getting this in 0.34.11. Turns out there's a butcherable corpse very close to the butcher shop, but no way to path to it. In my case it's separated by three closed drawbridges. Forbidding the corpse works around it (though in my case, only until it reanimates and gets shot dead again, at which point it is unforbidden). |
Date Modified | Username | Field | Change |
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2012-04-13 19:01 | fiskmeshi | New Issue | |
2012-04-14 07:11 |
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Additional Information Updated | |
2012-04-14 07:12 |
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Note Added: 0022259 | |
2012-08-25 13:06 | doublestrafe | Note Added: 0023493 |