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IDProjectCategoryView StatusLast Update
0005811Dwarf FortressDwarf Mode -- Jobs, Cancellation and Suspensionpublic2012-08-25 13:06
Reporterfiskmeshi Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
Status newResolutionopen 
OSWindowsOS Version7 
Product Version0.34.07 
Summary0005811: Dwarves repeatedly cancelling auto-butcher task
DescriptionI'm getting pages and pages of "Urist McHamhands, Butcher cancels Butcher an Animal: Needs butcherable unrotten nearby item."

If I cancel the task at the butchery, it regenerates. If there are no butcherable unrotten nearby items to butcher, why does the task keep reinstating itself?

I've gotten this in two different fortresses. It seems to shows up after the first time I slaughter a tame animal, but not necessarily immediately after. It seems like it might be triggered by the animal corpses my hunters are creating.
Additional InformationMight be related to 0000867 and 0001198? I'm assuming that there ARE butcherable unrotten nearby items *somewhere*, and they're just unusable for some reason.
TagsNo tags attached.

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user6

2012-04-14 07:12

  ~0022259

Reminder sent to: fiskmeshi

Please upload a save demonstrating the problem to http://dffd.wimbli.com/

doublestrafe

2012-08-25 13:06

reporter   ~0023493

Was getting this in 0.34.11. Turns out there's a butcherable corpse very close to the butcher shop, but no way to path to it. In my case it's separated by three closed drawbridges. Forbidding the corpse works around it (though in my case, only until it reanimates and gets shot dead again, at which point it is unforbidden).

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Issue History

Date Modified Username Field Change
2012-04-13 19:01 fiskmeshi New Issue
2012-04-14 07:11 user6 Additional Information Updated
2012-04-14 07:12 user6 Note Added: 0022259
2012-08-25 13:06 doublestrafe Note Added: 0023493