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IDProjectCategoryView StatusLast Update
0006163Dwarf FortressVegetationpublic2012-08-12 22:26
ReporterRiderofDark Assigned To 
PrioritylowSeverityminorReproducibilityalways
Status newResolutionopen 
PlatformPCOSWindowsOS Version7
Product Version0.34.11 
Summary0006163: Surface Grass Grows in Vegetation-Free Desert
DescriptionEmbarking on a sand desert with no vegetation, it's possible to have surface grass grow by digging down into another soil layer.

I've reproduced this bug across four different maps, with multiple embarks on each map, in temperature variations from hot (tropical) to temperate (cold). Some areas were next to oceans, some had brooks/streams, some with aquifers, all produced the same bug.
Steps To ReproduceProduce a new world; larger ones are better.
Embark on a sand desert with no vegetation, with a miner and pick.
Channel out a large, contiguous area (I used 21x21) and watch grass grow.
Additional InformationHere's a link to a save file. Focus is on the area I've already dug out; the layer above is a sand desert with no vegetation. The embark site is spread across three biomes, two of which are vegetation-free sand deserts.

http://dffd.wimbli.com/file.php?id=6762
Tagsgrass

Relationships

has duplicate 0008857 resolvedLoci Barren "badlands" biome starts growing vegetation after the top layer is removed 

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Issue History

Date Modified Username Field Change
2012-08-12 21:15 RiderofDark New Issue
2012-08-12 22:26 RiderofDark Tag Attached: grass
2016-10-08 15:31 Loci Relationship added has duplicate 0008857