View Issue Details

IDProjectCategoryView StatusLast Update
0006667Dwarf FortressDwarf Mode -- Interface, Farm Plotspublic2014-10-04 06:55
Reporterheritage727 Assigned Tolethosor  
PrioritynormalSeverityminorReproducibilityhave not tried
Status confirmedResolutionopen 
Product Version0.40.01 
Summary0006667: Both indoor and outdoor plants appearing in planting list
DescriptionThe list of available plants may show both indoor and outdoor plants. I encountered this on a plot that had been channeled from the surface, although an adjacent plot correctly showed only outdoor plants. Possibly related to 0006562?
Steps To ReproduceHaven't tried yet.
Additional InformationScreenshot at http://i.imgur.com/dKIAvpo.jpg
TagsNo tags attached.

Relationships

related to 0000087 resolvedToady One If one tile of a farm plot is dry or has the wrong biome, it also prevents the succeeding tiles from getting planted 
has duplicate 0007234 resolveduser6 Farm plots in a mixture of light and dark allow full planting range. 

Activities

Talvieno

2014-07-23 05:54

manager   ~0027302

Last edited: 2014-07-23 06:35

Would like to add that trees growing one z-level above make "light" show up below. i.e., light passes through the floor tile beneath a tree. Trees are invisible to light.

40.04

Edit: Submitted a bug report to that effect. 0007585

lethosor

2014-10-01 15:56

manager   ~0030479

Reminder sent to: heritage727

Are you able to reproduce this in 0.40.13+? It doesn't appear to occur in any of my forts.

Loci

2014-10-02 09:19

viewer   ~0030496

As the linked duplicate says, any farm plot with a mixture of light and dark tiles allows both above ground and subterranean plants to be selected. While the number of bugs that inadvertently cause a mixture of light and dark tiles has been reduced, the reported behavior still occurs when such a plot is arranged manually. Though both types of crops can be selected, it appears that only a crop that corresponds to the top left tile of the plot will ever be planted, and then only up to the first non-corresponding tile of the plot (0000087).

I'm not sure what the "correct" behavior should be, but allowing players to select a crop that will never be planted sure sounds buggy to me.

heritage727

2014-10-03 05:57

reporter   ~0030516

Unfortunately I've had to give up DF for the time being and can't do any more testing. The last fortresses I started were at .07 or .08 and I didn't notice the issue then.

Add Note

Note

Issue History

Date Modified Username Field Change
2014-07-08 10:25 heritage727 New Issue
2014-07-08 11:02 user6 Relationship added related to 0000087
2014-07-13 15:51 user6 Relationship added has duplicate 0007234
2014-07-23 05:54 Talvieno Note Added: 0027302
2014-07-23 06:34 Talvieno Note Edited: 0027302
2014-07-23 06:35 Talvieno Note Edited: 0027302
2014-10-01 15:56 lethosor Note Added: 0030479
2014-10-01 15:57 lethosor Assigned To => lethosor
2014-10-01 15:57 lethosor Status new => feedback
2014-10-02 09:19 Loci Note Added: 0030496
2014-10-03 05:57 heritage727 Note Added: 0030516
2014-10-03 05:57 heritage727 Status feedback => assigned
2014-10-04 06:55 lethosor Status assigned => confirmed