View Issue Details

IDProjectCategoryView StatusLast Update
0000687Dwarf FortressWorld Generation -- Constructionspublic2014-01-26 08:26
Reporteremperorbma Assigned ToToady One  
PrioritynormalSeverityminorReproducibilityrandom
Status resolvedResolutionfixed 
Product Version0.31.01 
Fixed in Version0.34.01 
Summary0000687: Bridges on world gen roads connect strangely
DescriptionRoads that produce bridges often end up creating strange wooden structures that resemble giant diving boards.
Steps To ReproduceGenerate a world and follow a road into a hilly area as an adventurer.
Tagsbridge, Fixed in 0.34.01?, road, worldgen

Relationships

has duplicate 0002760 resolvedLogical2u bridges in world do not always connect at either end 
has duplicate 0002956 resolveduser6 Bridges in roads stop in mid-air 
related to 0000974 resolvedToady One Worldgen civs create LOTS of bridges, filling up half of the total worldgen events for a civ entry. 
child of 0000111 resolvedToady One Worldgenned roads blocked 

Activities

Logical2u

2010-04-06 20:39

manager   ~0001659

Related to (or duplicate of) 0000111

Dorf3000

2010-04-12 02:56

reporter   ~0003013

Possibly this is the same bug, but bridges that attempt to cross a gap diagonally are completely messed up. The walls are sometimes N/S or E/W blocking the path, other times they form diamond shapes.

smjjames

2010-07-30 13:03

reporter   ~0011298

Still happening in .12

I was checking out what a worldgen fort looks like (they're just pits, apparently) and ran into a string of completely messed up bridges, plus several bridges which may as well be diving boards.

Beeskee

2010-09-01 19:55

reporter   ~0012323

Example save, world generated in .12

http://dffd.wimbli.com/file.php?id=3037

user11

2011-11-21 05:17

  ~0019000

Given the current DevLog, this will most likely be fixed in the next version (after 31.25).

"Bridges that hopefully aren't as scary and tragic as what came previously (that is, placed over every murky pool going off into the sky with various breaks and weird ramps and trouble)."

http://www.bay12games.com/dwarves/index.html#2011-11-20

user6

2014-01-26 08:26

  ~0024355

Assuming this is fixed.

Issue History

Date Modified Username Field Change
2010-04-06 20:29 emperorbma New Issue
2010-04-06 20:39 Logical2u Note Added: 0001659
2010-04-06 22:38 user6 Category Adventure Mode -- Buildings => World Generation -- Constructions
2010-04-06 22:38 user6 Summary Bridges connect strangely => Bridges on world gen roads connect strangely
2010-04-06 22:38 user6 Relationship added child of 0000111
2010-04-11 00:40 user6 Relationship added related to 0000974
2010-04-12 02:56 Dorf3000 Note Added: 0003013
2010-04-23 10:47 Kennel Tag Attached: bridge
2010-04-23 10:47 Kennel Tag Attached: bridges
2010-04-23 10:47 Kennel Tag Attached: road
2010-04-23 10:47 Kennel Tag Attached: worldgen
2010-04-23 10:47 Kennel Tag Detached: bridges
2010-07-19 04:25 Logical2u Relationship added has duplicate 0002760
2010-07-30 13:03 smjjames Note Added: 0011298
2010-08-05 14:45 user6 Relationship added has duplicate 0002956
2010-09-01 19:55 Beeskee Note Added: 0012323
2011-11-21 05:16 user11 Tag Attached: Fixed in 0.31.26?
2011-11-21 05:17 user11 Note Added: 0019000
2012-02-14 05:12 user6 Tag Renamed Fixed in 0.31.26? => Fixed in 0.34.01?
2014-01-26 08:26 user6 Note Added: 0024355
2014-01-26 08:26 user6 Status new => resolved
2014-01-26 08:26 user6 Fixed in Version => 0.34.01
2014-01-26 08:26 user6 Resolution open => fixed
2014-01-26 08:26 user6 Assigned To => Toady One