View Issue Details

IDProjectCategoryView StatusLast Update
0006949Dwarf FortressDwarf Mode -- Buildings, Generalpublic2015-01-03 11:36
Reportershoop Assigned ToToady One  
PrioritylowSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
PlatformLinuxOSArchOS Versionn/a
Product Version0.40.01 
Fixed in Version0.40.24 
Summary0006949: Building in trees and then chopping down the tree leaves the building floating in the air
DescriptionIf you build (e.g. a cage) in a tree, or if you build a construction supported by an adjacent tree, and then chop down the tree, the building/construction does not fall or deconstruct.
Steps To ReproduceBuild in a tree, remove the tree.
TagsNo tags attached.

Relationships

has duplicate 0007010 resolveduser6 Cave-in not occurring when I'm pretty sure it should 
has duplicate 0008573 resolveduser6 Unsupported land not dropping (yes, cave-ins are enabled) 
related to 0008555 resolvedToady One Pathfinding is not updated when trees are cut down 

Activities

user6

2014-07-10 20:20

  ~0025665

lonn posted a save at 0007010: http://dffd.wimbli.com/download.php?id=8854&f=region1.zip

accursedCursive

2014-07-15 01:40

reporter   ~0026440

Last edited: 2014-07-15 02:02

Did this with a structure of floors and walls over a brook (Walls touching leaves)
Reattached the structure with floors, disconnected again, still floated.
Placed new walls on the other side of the strip of floor while removing the walls that touched the leaves, disconnected, still floated.
Removed the floor touching the new walls, walls floated.
Succeeded in causing a surface collapse after this 50-100 tiles away by mining, so fake support hasn't spread that distance.
Removed the floor above or near the brook, and then disconnected part of the remaining floor (Diagonal contact): Collapse.

It appears the brook may have been a factor.

clanl

2014-07-15 02:08

reporter   ~0026443

I guess this is similar to the issues with ice: 0001265

Mortus

2014-08-05 04:28

reporter   ~0028370

Still an issue in 0.40.06.

Also works with workshops, which make all Open space tiles below them to be 'inside' after tree collapses.

Sivarty

2014-09-20 11:38

reporter   ~0030272

Also chopping down trees with webs in them leaves uncollected webs floating in air in my current game(0.40.13 with save migrated from 0.40.12)

fricy

2015-01-03 02:53

reporter   ~0031654

Confirming the floating webs after chopping down trees in 40.19, and the inaccessible webs generate tons of cancellation spam.

user6

2015-01-03 08:07

  ~0031660

Midair webs are 0000595, a very different issue from floating buildings.

user8971

2015-01-03 08:54

  ~0031663

@Footkerchief: To me it all seems like hanging things are not updated properly sometimes. They are not noted their support is no more.

Issue History

Date Modified Username Field Change
2014-07-10 07:01 shoop New Issue
2014-07-10 20:19 user6 Relationship added has duplicate 0007010
2014-07-10 20:20 user6 Note Added: 0025665
2014-07-15 01:40 accursedCursive Note Added: 0026440
2014-07-15 01:45 accursedCursive Note Edited: 0026440
2014-07-15 02:02 accursedCursive Note Edited: 0026440
2014-07-15 02:08 clanl Note Added: 0026443
2014-08-05 04:28 Mortus Note Added: 0028370
2014-09-20 11:38 Sivarty Note Added: 0030272
2015-01-02 17:52 user6 Relationship added related to 0008555
2015-01-02 17:53 user6 Assigned To => user6
2015-01-02 17:53 user6 Status new => confirmed
2015-01-03 02:53 fricy Note Added: 0031654
2015-01-03 08:07 user6 Note Added: 0031660
2015-01-03 08:54 user8971 Note Added: 0031663
2015-01-03 11:36 Toady One Status confirmed => resolved
2015-01-03 11:36 Toady One Fixed in Version => Next Version
2015-01-03 11:36 Toady One Resolution open => fixed
2015-01-03 11:36 Toady One Assigned To user6 => Toady One
2015-01-09 07:29 user6 Relationship added has duplicate 0008573