View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0007205 | Dwarf Fortress | Dwarf Mode -- Buildings, General | public | 2014-07-13 06:54 | 2014-07-18 17:19 |
Reporter | Pickerel | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | always |
Status | assigned | Resolution | open | ||
OS | WIndows 8 | OS Version | unknown | ||
Product Version | 0.40.02 | ||||
Summary | 0007205: Trees disappear when leaves built on | ||||
Description | If, on higher levels, one builds on any of the leaves of a tree, the tree immediately disappears. | ||||
Steps To Reproduce | 1. Build walls on z=1 under the tree. Walls on z=1 cause floors on z=2. Build wall elsewhere for comparison - not under tree. 2. Build next to a tree (a tile or two away from the widest expanse of its leaves), say a staircase, up to z=2. Doesn't need to be anywhere near the walls or anything, just out in the open is fine. 3. On z=2, from the stairs, build floors over to the tree, and 'into' the tree, such that a floor would replace a square of the tree's leaves. 4. Watch as the tree disappears, and as the walls under the tree on z=1 have no tops - where there would be floors due to them is 'open space'. | ||||
Additional Information | Using new release, unmodified. | ||||
Tags | trees, walls | ||||
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Addendum: I did some further testing. Here's some random facts. 1. Deconstructing the z=1 level wall whose top doesn't exist and reconstructing it DOES reset the 'floor' that should be there. Constructing another construction on the 'open space' and deconstructing that does so as well. 2. Even though it's supposed to be 'open space', items will still land on, and float on, it. They WILL fall if you deconstruct the wall out from under them. 3. This occurs no matter how the tree disappears. I constructed some walls around and under a tree, and then chopped down the tree. The result was the same: any wall that was under the tree was left with only 'open space' above, while those around the tree but not under the branches or leaves were fine. Consequently this is how I determined 0000002: the logs from the tree fell, and some landed and floated on the top of the walls in question. 4. This 'open space' acts as open space for dwarves: they will not walk across it (despite the above mentioned ability for items to land and float on it). |
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Are you sure you didn't chop down the tree (0007127), or mine out a root (0006749)? |
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I assume you are referring specifically to the part about how building on the leaves made the tree disappear: Yes. I have tried it several times, and it is consistent. For the disappearing 'top of wall' tiles part, though, it doesn't seem to matter how you get rid of the tree, the tops of walls still end up being open space. I addressed that in my addendum. |
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The open space thing is 0007127 -- we don't need to worry about that part of the report. |
Date Modified | Username | Field | Change |
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2014-07-13 06:54 | Pickerel | New Issue | |
2014-07-13 07:55 | Pickerel | Note Added: 0026123 | |
2014-07-13 08:56 | Kennel | Tag Attached: trees | |
2014-07-13 08:56 | Kennel | Tag Attached: walls | |
2014-07-13 09:10 |
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Note Added: 0026136 | |
2014-07-13 09:10 |
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Assigned To | => user6 |
2014-07-13 09:10 |
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Status | new => feedback |
2014-07-18 17:02 | Pickerel | Note Added: 0026914 | |
2014-07-18 17:02 | Pickerel | Status | feedback => assigned |
2014-07-18 17:18 |
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Note Added: 0026915 | |
2014-07-18 17:19 |
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Summary | Trees disappear when leaves built on, and leave floors due to walls below as empty space. => Trees disappear when leaves built on |