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IDProjectCategoryView StatusLast Update
0007256Dwarf FortressAdventure Mode -- Sitespublic2014-08-27 20:24
ReporterKhym Chanur Assigned Touser6 
PrioritynormalSeverityminorReproducibilityhave not tried
Status assignedResolutionopen 
PlatformAMD x86, 64 bit OSFedora 20OS VersionLinux 3.15
Product Version0.40.03 
Summary0007256: Mead hall disconnected from hamlet
DescriptionThe mead hall I started out in is separated from it's hamlet via some cultivated fields and a bridged river.
Additional InformationWorld seeds and/or savefile available on request.
TagsNo tags attached.

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related to 0007819 assigneduser6 Towns screwed up by rivers in worldgen sometimes 

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user6

2014-07-13 21:24

  ~0026271

Does that just mean it's not close to the other buildings, or is it outside the settlement entirely?

Khym Chanur

2014-07-13 21:51

reporter   ~0026275

The hamlet is 31 "small scale" travel-mode steps away from the hall. The hamlet itself is only nine such steps wide.

smjjames

2014-08-04 07:32

reporter   ~0028272

Could you post a screenshot or a save of what you mean? I've seen plenty of mead halls that were on the edge of the site zone and are still connected via the pathways.

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Issue History

Date Modified Username Field Change
2014-07-13 21:20 Khym Chanur New Issue
2014-07-13 21:24 user6 Note Added: 0026271
2014-07-13 21:24 user6 Assigned To => user6
2014-07-13 21:24 user6 Status new => feedback
2014-07-13 21:51 Khym Chanur Note Added: 0026275
2014-07-13 21:51 Khym Chanur Status feedback => assigned
2014-08-04 07:32 smjjames Note Added: 0028272
2014-08-04 07:44 user6 Relationship added related to 0007819