View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0007277 | Dwarf Fortress | Technical -- Saving/Loading | public | 2014-07-14 07:40 | 2014-08-02 11:16 |
Reporter | enderezechiel | Assigned To | |||
Priority | normal | Severity | major | Reproducibility | sometimes |
Status | acknowledged | Resolution | open | ||
Platform | PC | OS | Windows | OS Version | 7 |
Product Version | 0.40.01 | ||||
Summary | 0007277: Cave-ins that happened re-happens again every loading on first tick | ||||
Description | When loading a fort where a cave-in has occured, the cave-in happens again on the first tick, potentially killing stuff that was supposed to be safe. Also, cutting some of those cave-ins were caused by tree felling, I don't know if this is supposed to be a bug? Save File: http://dffd.wimbli.com/file.php?id=8965 | ||||
Additional Information | As of now, 0.40.03 is out and I haven't upgraded yet, but haven't seen anything similar posted in the fixed bugs, so here it is. | ||||
Tags | No tags attached. | ||||
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I can confirm. In 40.04, sections of a cavern that have been damaged by tree growth and tree removal remain suspended in mid air until the game is reloaded, then collapse on the first tick. I also had one surface tree that was chopped remain floating until reload, at which point it collapsed. |
Date Modified | Username | Field | Change |
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2014-07-14 07:40 | enderezechiel | New Issue | |
2014-07-14 11:09 |
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Relationship added | related to 0006704 |
2014-07-27 15:29 | Loci | Note Added: 0027725 | |
2014-08-02 05:21 |
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Relationship added | parent of 0007790 |
2014-08-02 11:16 |
|
Assigned To | => user11 |
2014-08-02 11:16 |
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Status | new => acknowledged |