View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0007664 | Dwarf Fortress | Dwarf Mode -- Buildings, Cages and Chains | public | 2014-07-27 10:59 | 2018-12-23 12:18 |
Reporter | Loci | Assigned To | |||
Priority | normal | Severity | trivial | Reproducibility | always |
Status | new | Resolution | open | ||
Product Version | 0.40.04 | ||||
Summary | 0007664: Problems with wild creatures placed on restraints | ||||
Description | When a wild creature is placed on a restraint, it disappears from creature-assignment menus (e.g. another chain, a cage, a pasture). Meanwhile, a dwarf will grab an empty cage and stick the restrained creature inside. Now the creature is both caged and restrained, and it shows up in the creature-assignment menu as restrained. Building the cage containing the restrained creature causes a dwarf to grab yet another cage, and transfer the creature from the built cage and the restraint to the carried cage. (If no additional cage is available, dwarf "cancels Unchain Animal: Need empty cage.") | ||||
Tags | No tags attached. | ||||
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Working as intended 0009271 : troglodytes [intelligent/untamable animals?] cannot be assigned to a cage or chain ; (*) Allowed captured intelligent non-residents to be chained/caged/pitted again. This method (or the subject issue introduced) was added with it for safe transfer and also feasibly as a workaround for whatever was impeding it in the first place. http://www.bay12forums.com/smf/index.php?topic=156177.0 However the relation in 0010980 targeting visitors/friendly neutral units may not be. Ill try to find some more specific comments/paraphrases/quotations if i can. |
Date Modified | Username | Field | Change |
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2014-07-27 10:59 | Loci | New Issue | |
2014-09-23 19:20 |
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Relationship added | related to 0004475 |
2018-12-23 11:14 | Loci | Relationship added | related to 0010980 |
2018-12-23 12:18 | FantasticDorf | Note Added: 0039049 |