View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0007762 | Dwarf Fortress | Cave-ins | public | 2014-07-31 10:10 | 2014-08-21 12:35 |
Reporter | Loci | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | always |
Status | new | Resolution | open | ||
Product Version | 0.40.05 | ||||
Summary | 0007762: Cave-in stopped by tree, results in floor tiles stuck in branches and a subsequent cave-in if tree is felled | ||||
Description | In previous versions, cave-ins destroyed trees. In this version, I caved in a natural stone floor above several cavern trees and the trees survived. Unfortunately, parts of the floor remained trapped around the tree caps, causing subsequent cave-ins whenever the trees were logged. While the more durable trees may be intentional, it would be nice if their branches/caps didn't end up supporting random floor tiles, making them deathtraps to fell. | ||||
Steps To Reproduce | cave-in a stone floor above a cavern tree admire the floating floor tiles surrounding the tree designate the tree for chopping watch as your tree-cutting dwarf is injured/killed by the subsequent cave-ins | ||||
Tags | No tags attached. | ||||
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Alternatively, floors supported by trees should fall with the tree, away from the woodcutter. Experienced woodcutters in real life ensure everything supported by the tree goes in only one way. |
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Happens with soil as well, not only stone. I recently got one woodcutter killed by getting a tile of sand floor dropping on him after felling the tree supporting it. |