View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0008059 | Dwarf Fortress | Miscellaneous Crashes | public | 2014-08-17 14:05 | 2014-08-19 11:32 |
Reporter | smjjames | Assigned To | Toady One | ||
Priority | high | Severity | crash | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | Windows 8 | ||||
Product Version | 0.40.08 | ||||
Fixed in Version | 0.40.10 | ||||
Summary | 0008059: Adv mode crash in marketplace after waiting about 8 turns | ||||
Description | Right after I finished posting 0008058, I waited a couple turns to see what everybody is running away from when it crashed very soon after that save point. | ||||
Steps To Reproduce | http://dffd.wimbli.com/file.php?id=9423 Press . about 8 times. Note: I know the title of it is different, but the crash is so soon after the save that there is no point in reuploading the same thing. | ||||
Tags | No tags attached. | ||||
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Also, I'm using Peridexis's starter pack r3. I did use dfusion to heal a broken toenail before the save and there were a few error stuff, but that shouldn't cause the crash. Edit: No matter which direction I go, it crashes in 7-10 moves, however if I go to fast travel and move one tile anywhere, it's fine. Edit2: Also, if you go back to the marketplace, there is a mass spam of elves rearranging possessions for some reason. |
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mmm... you're not really supposed to report bugs while using dfhack, you know. =p |
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Yeah I know, but I don't know for sure if it had anything to do with it. I should try running it without DFhack. Is it fine if it's just there in the background and you don't actually do anything? |
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Okay, I did it in a new fresh download (set up for Mayday graphics) without DFhack and it does the same crash. I'm moving on to 40.09 and I'll probably do it without DFhack for a while until it stabilizes. Or just at my own risk. |
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should be fine then. I downloaded it and I'm getting the same crash too. |
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This one involved it trying to check site information incorrectly on non-historical units in play when looking for somebody to fill an open position. |
Date Modified | Username | Field | Change |
---|---|---|---|
2014-08-17 14:05 | smjjames | New Issue | |
2014-08-17 14:08 | smjjames | Note Added: 0029192 | |
2014-08-17 14:16 | smjjames | Note Edited: 0029192 | |
2014-08-17 14:21 | smjjames | Note Edited: 0029192 | |
2014-08-17 14:45 | Talvieno | Note Added: 0029194 | |
2014-08-17 16:15 | smjjames | Note Added: 0029197 | |
2014-08-17 17:54 | smjjames | Note Added: 0029200 | |
2014-08-17 18:06 | smjjames | Note Edited: 0029200 | |
2014-08-18 00:24 | Talvieno | Note Added: 0029207 | |
2014-08-18 07:09 |
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Assigned To | => user6 |
2014-08-18 07:09 |
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Status | new => confirmed |
2014-08-19 11:32 | Toady One | Note Added: 0029318 | |
2014-08-19 11:32 | Toady One | Status | confirmed => resolved |
2014-08-19 11:32 | Toady One | Fixed in Version | => Next Version |
2014-08-19 11:32 | Toady One | Resolution | open => fixed |
2014-08-19 11:32 | Toady One | Assigned To | user6 => Toady One |