View Issue Details

IDProjectCategoryView StatusLast Update
0008264Dwarf FortressDwarf Mode -- Jobs, Eating/Drinkingpublic2014-09-13 12:47
ReporterR4FKEN Assigned Touser6 
PrioritynormalSeverityminorReproducibilityhave not tried
Status resolvedResolutionduplicate 
OSWindowsOS VersionWindows 7 
Product Version0.40.10 
Summary0008264: Food & drinks disappearing from "z"-menu, dwarves are starving
DescriptionI noticed all dwarves were starving and found out that all food & all drinks have disappeared from the z-menu.
Also getting a lot of cancellation spam: "food not found".
TagsNo tags attached.

Relationships

duplicate of 0005711 confirmeduser6 Items (clothing/food) rot in an "everything" stockpile that includes refuse 

Activities

user6

2014-09-09 06:40

  ~0030053

Need a lot more details. Are the food objects still visible in the gameplay map? Could they have been destroyed by heat/cold? What happens if you produce more food?

Please upload a save that demonstrates the problem to http://dffd.wimbli.com/ and post the link here.

R4FKEN

2014-09-09 06:56

reporter   ~0030054

Food objects are not visible, anywhere. They just disappeared.
Heat/cold isn't possible as far I know, I'm in a moderate climate and I have been in this fort for over 5 years now without any problems.
I'm not sure what happens with the food I am producing now, I've included a savegame where I am just starting with:
1) Preparing easy meals (have set all seeds to "cook" just now, as the fruit etc. have disappeared).
2) Cleaning fish (the raw fish have not disappeared, but need to be prepared to be considered food afaik).

I cannot seem to access the DFFD from where I am now, so I have uploaded the savegame to my Dropbox, link: https://www.dropbox.com/sh/0t7ljg8cnoq1fnl/AAApD_ej-9zTQ0rWQusHjw01a?dl=0

R4FKEN

2014-09-09 08:08

reporter   ~0030057

Half an hour further in the savegame (at very low fps, fwiw) it seems that less and less dwarves are starving/hungry, so I guess food production is going well...

user6

2014-09-09 09:31

  ~0030059

Is there reason to think that the food wasn't simply eaten?

R4FKEN

2014-09-09 09:34

reporter   ~0030060

Oh yes, I should have mentioned that: I had about 2000+ prepared lavish meals, and about 600+ drinks, and the timeperiod (real life) can be at max. (about) 0,5 hours.

R4FKEN

2014-09-09 12:46

reporter   ~0030067

feedback given (think something went wrong here)

user6

2014-09-09 13:34

  ~0030068

Last edited: 2014-09-09 13:36

Where did they disappear from? Were they in barrels in a stockpile? Food rots quickly when not stored properly.

It's going to be hard to figure out what happened unless you have more details or a save that demonstrates the disappearance in progress.

R4FKEN

2014-09-09 14:34

reporter   ~0030069

Last edited: 2014-09-09 14:35

They were stored in barrels in stockpiles, yes. The barrels are still there as far as I know.

I'm sorry I don't have any more details for you, but I'll try to get together the same amounts of food/drink and see if that causes it to happen again.

smjjames

2014-09-09 14:45

reporter   ~0030070

What about vermin? An unchecked vermin population could do that.

Loci

2014-09-10 06:15

viewer   ~0030077

Note how your "everything" stockpile is filled to capacity, and many tiles have more than one item? The problem is that food turns over (gets replaced) regularly, while mechanisms, bins, and cages do not. So once your stockpile was completely full, your dwarves hauled half-filled food barrels out to pick up newly-created food, then left the entire barrel of food to rot outside the stockpile since there were no empty stockpile tiles. You can see this in the save: a plant barrel was abandoned in the plump helmet field because there wasn't room in the stockpile to store it. There is also a (now) empty barrel by the dimple cup field which probably once held your fortress's foodstuffs. This problem naturally wouldn't manifest until after you'd created enough goods to completely fill your "everything" stockpile.

The only way to guarantee sufficient stockpile space for food is to not allow your dwarves to place anything else in the tile; I would highly suggest separate food and drink stockpiles.

smjjames

2014-09-10 06:46

reporter   ~0030079

Yeah, the only times that I have an 'everything' stockpile is initially when I'm moving everything in from the wagon until I have proper stockpiles set up for different categories.

R4FKEN

2014-09-10 09:25

reporter   ~0030087

Thanks for the explanation, will be making separate stockpiles now!

user6

2014-09-10 11:04

  ~0030089

Sounds like it's solved, please reopen if there's still a bug here.

Issue History

Date Modified Username Field Change
2014-09-09 05:40 R4FKEN New Issue
2014-09-09 06:40 user6 Note Added: 0030053
2014-09-09 06:40 user6 Assigned To => user6
2014-09-09 06:40 user6 Status new => feedback
2014-09-09 06:56 R4FKEN Note Added: 0030054
2014-09-09 06:56 R4FKEN Status feedback => assigned
2014-09-09 08:08 R4FKEN Note Added: 0030057
2014-09-09 09:31 user6 Note Added: 0030059
2014-09-09 09:34 R4FKEN Note Added: 0030060
2014-09-09 09:39 user6 Status assigned => feedback
2014-09-09 12:46 R4FKEN Note Added: 0030067
2014-09-09 12:46 R4FKEN Status feedback => assigned
2014-09-09 13:34 user6 Note Added: 0030068
2014-09-09 13:35 user6 Status assigned => feedback
2014-09-09 13:36 user6 Note Edited: 0030068
2014-09-09 14:34 R4FKEN Note Added: 0030069
2014-09-09 14:34 R4FKEN Status feedback => assigned
2014-09-09 14:35 R4FKEN Note Edited: 0030069
2014-09-09 14:45 smjjames Note Added: 0030070
2014-09-10 06:15 Loci Note Added: 0030077
2014-09-10 06:46 smjjames Note Added: 0030079
2014-09-10 09:25 R4FKEN Note Added: 0030087
2014-09-10 11:04 user6 Note Added: 0030089
2014-09-10 11:04 user6 Status assigned => resolved
2014-09-10 11:04 user6 Resolution open => no change required
2014-09-13 12:47 user6 Relationship added duplicate of 0005711
2014-09-13 12:47 user6 Resolution no change required => duplicate