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IDProjectCategoryView StatusLast Update
0008536Dwarf FortressDwarf Mode -- Invasionspublic2015-12-21 18:45
Reporterthraxarious Assigned Touser11 
PrioritynormalSeverityminorReproducibilityhave not tried
Status acknowledgedResolutionopen 
PlatformPCOSWindowsOS VersionWin 7 Ult x64
Product Version0.40.15 
Summary0008536: Undead Siege wanders - Raises indestructable Elk Bird Head - Undead fight with it endlessly
DescriptionHave reclaimed fort near tower, undead siege cost the last one their lives.

Undead attack and stand around on the edge of the map, not advancing.

Wildlife or something goes near, they kill it.

Necromancer raises an "Elk Bird Head" which starts attacking the necromancer and undead (hard to tell, the siege has lasted for a very long time). The body part gets hurt, tendons are torn, but refuses to die.

They battle it out endlessly as the animated part cannot die. This is training the undead, and I think one might have reached mace lord status.
Steps To ReproduceWaiting for an attack, undead mill about outside.

Necromancer raises body part(?) and it is unable to be destroyed.

Additional InformationThe entire invasion of 80 undead is clustered around in a 3x3 square.
TagsNo tags attached.

Relationships

related to 0006663 resolvedToady One Necromancers afraid of/killed by their own undead 
has duplicate 0009108 resolveduser11 The dead walk hide while you can. The zombies kill a wild boar and keep attacking it's head causing game slow down. 

Activities

thraxarious

2014-11-18 09:51

reporter   ~0031056

Oh, forgot to note this, but the simulator speed drops like a stone during this phase, probably because of the constant battling 80 undead are doing.

kicking jay

2014-11-18 11:17

reporter   ~0031058

Would recommend attaching a save: dffd.wimbli.com/

thraxarious

2014-11-18 20:21

reporter   ~0031071

Sorry, got sidetracked by other things. Here's my save of them in the thick of it.

http://dffd.wimbli.com/file.php?id=10090

thraxarious

2014-11-20 22:50

reporter   ~0031096

I might have some earlier saves if that might help. I have to sort through them.

jargo

2015-10-14 15:43

reporter   ~0033111

Last edited: 2015-10-16 20:43

I just experienced this issue, and have attached an archive containing three saves to reproduce the scenario.

http://dffd.bay12games.com/file.php?id=11211

The first save is just prior to the undead siege, the second save is at the start of the siege, and the third save is about a month into the siege.

FPS drops from 100 to 10 as the besiegers engage in permanent battle with the head of an undead magpie.

Edit: This was in DF version 0.40.24

Button

2015-12-21 18:45

reporter   ~0034111

Related to 0008099.

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Issue History

Date Modified Username Field Change
2014-11-09 23:59 thraxarious New Issue
2014-11-18 09:51 thraxarious Note Added: 0031056
2014-11-18 11:17 kicking jay Note Added: 0031058
2014-11-18 20:21 thraxarious Note Added: 0031071
2014-11-19 06:46 user6 Relationship added related to 0006663
2014-11-20 22:50 thraxarious Note Added: 0031096
2015-10-14 15:43 jargo Note Added: 0033111
2015-10-14 15:44 jargo Note Edited: 0033111
2015-10-16 20:43 lethosor Note Edited: 0033111
2015-12-04 22:59 user11 Relationship added has duplicate 0009108
2015-12-04 23:01 user11 Assigned To => user11
2015-12-04 23:01 user11 Status new => acknowledged
2015-12-21 18:45 Button Note Added: 0034111