View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0009108 | Dwarf Fortress | Undeath | public | 2015-10-28 11:34 | 2015-12-04 22:59 |
Reporter | Donagh | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | duplicate | ||
Platform | Dell XPS 14z i5 | OS | windows 7 | ||
Product Version | 0.40.20 | ||||
Summary | 0009108: The dead walk hide while you can. The zombies kill a wild boar and keep attacking it's head causing game slow down. | ||||
Description | A necromancer has shown up with a bunch of zombies and keeps attacking a wild boar head that seems to be alive.There is about ten zombies and the necromancer all attacking the head constantly and the game is slowing down because of them. I don't know for sure what events led to the extreme hammering of the wild boar head but it should have been destroyed long ago. | ||||
Tags | No tags attached. | ||||
duplicate of | 0008536 | acknowledged | Undead Siege wanders - Raises indestructable Elk Bird Head - Undead fight with it endlessly |
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Some tissues have such parameters that they can attack and be attacked but they can't be damaged enough to be killed so combat with them is hard to stop. Zombies are know to be quite hard so they won't lose with that head any time soon; and in case one of them dies, necromancer can revive them. So each attack generates several reports, there are several combats at once and they may be there for quite some time. I guess such stream of combat calculations and reports can slow the game noticeably. See 0005356, "Undead tissues (hair, feathers, fur) attack but cannot be hit". |
Date Modified | Username | Field | Change |
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2015-10-28 11:34 | Donagh | New Issue | |
2015-10-28 12:33 |
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Note Added: 0033145 | |
2015-12-04 22:59 |
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Relationship added | duplicate of 0008536 |
2015-12-04 22:59 |
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Status | new => resolved |
2015-12-04 22:59 |
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Resolution | open => duplicate |
2015-12-04 22:59 |
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Assigned To | => user11 |