View Issue Details

IDProjectCategoryView StatusLast Update
0008696Dwarf FortressCombat -- Generalpublic2018-06-28 13:51
ReporterWitty Assigned ToLoci  
PrioritynormalSeverityminorReproducibilityalways
Status feedbackResolutionopen 
OSWindows 7 
Product Version0.40.23 
Summary0008696: Giant cave spider becomes non-hostile after receiving a name
DescriptionI sent a military squad in to deal with a GCS, and the commander and another soldier were killed in the battle. The GCS was then named, and ceased being hostile to both soldiers and civilians. Haulers were happy to collect the deceased’s armor while the spider crawled right next to them. The spider can still be killed via a direct kill order, but will not actively fight back. Other soldiers are able to kill the spider with ease.

This is the second time I've seen this issue, the other occurring in a previous version. So I stand to believe that the issue may be consistent.
Steps To Reproduce1. Send troops to kill a GCS (or possibly another large creature)
2. Have some soldiers die, so the creature can be named
3. The creature should no longer respond to your troops or civilians.
Additional InformationSave can be found here:http://dffd.wimbli.com/file.php?id=10377
TagsAI, Hostile

Relationships

related to 0000842 feedbackuser11 Primitive civ creatures become friendly upon receiving names 
has duplicate 0010464 resolvedLoci A cave dragon hangs out in my meeting hall after getting a name 

Activities

Button

2015-01-05 10:40

reporter   ~0031703

Last edited: 2015-01-05 10:53

Related to 0000842, but not a duplicate I don't think, since this is the first I've heard of an un[INTELLIGENT] creature going friendly.

IIRC in previous versions this was caused by the creature or entity in question having engaged in combat with/killed? a Forgotten Beast.

Loci

2017-12-23 13:40

viewer   ~0037390

v0.44.02: Melmarkian posted a save with a non-hostile named cave dragon in 0010464:

http://dffd.bay12games.com/file.php?id=13334

Melmarkian

2018-01-23 18:26

reporter   ~0037698

Here is another save from 44.05 with a forgotten beast hanging out in the tavern (f1).

http://dffd.bay12games.com/file.php?id=13456

Witty

2018-06-27 20:06

reporter   ~0038502

Had a similar situation occur as of 44.11 and the beast still acted as normal even after being named, so this issue might be resolved.

Loci

2018-06-28 13:51

viewer   ~0038504

I'm not sure that one hostile named critter is sufficient proof that this is working. If anyone experiences this bug in 44.11+ please mention it below.

Add Note

Note

Issue History

Date Modified Username Field Change
2015-01-03 17:08 Witty New Issue
2015-01-03 17:43 Witty Tag Attached: AI
2015-01-03 17:43 Witty Tag Attached: Hostile
2015-01-05 10:40 Button Note Added: 0031703
2015-01-05 10:53 Button Note Edited: 0031703
2015-01-05 16:58 user6 Relationship added related to 0000842
2017-12-23 13:39 Loci Relationship added has duplicate 0010464
2017-12-23 13:40 Loci Note Added: 0037390
2017-12-23 13:41 Loci Assigned To => Loci
2017-12-23 13:41 Loci Status new => acknowledged
2018-01-23 18:26 Melmarkian Note Added: 0037698
2018-06-27 20:06 Witty Note Added: 0038502
2018-06-28 13:51 Loci Note Added: 0038504
2018-06-28 13:51 Loci Status acknowledged => feedback