View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0000895 | Dwarf Fortress | Dwarf Mode -- Jobs, Hunting | public | 2010-04-09 14:53 | 2014-08-14 15:33 |
Reporter | kaefermelder | Assigned To | Toady One | ||
Priority | low | Severity | minor | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | ||
Platform | PC | OS | Win XP | OS Version | SP3 |
Product Version | 0.31.01 | ||||
Fixed in Version | 0.40.09 | ||||
Summary | 0000895: Items disappear (become invisible) after getting pushed by flowing water, burning in magma, or encased in ice | ||||
Description | Items are still there and can be tracked via stocks menu, dumping them from there works too, makes them reappear. Probably caused by me digging channels next to pool to get water level down and make ramps-->Items moved with flow? Corpse and all was visible at first, now only quiver, bolts, 1 sock are visible. Zooming in from stocks works too but no display on the tile. | ||||
Steps To Reproduce | well, have a hunter dodge in a pool from an attacker - pretty hard to reproduce | ||||
Tags | flow, hunting, owned item, water | ||||
has duplicate | 0003765 | resolved | Rushing floodwaters in charnel cavern make bodies & parts disappear, cause weird dwarf idling. | |
has duplicate | 0004697 | resolved | Miasma without a source | |
has duplicate | 0004551 | resolved | Body at bottom of pond dissapears when pond is drained | |
has duplicate | 0004751 | resolved | Building and then removing floors seems to be generating dumped stones | |
has duplicate | 0004774 | resolved | Logical2u | Water flowing over a stack of armor makes most of the armor disappear |
has duplicate | 0002132 | resolved | Flowing water destroys stone if more than one is present in its path | |
has duplicate | 0001487 | resolved | Icing of the river makes objects within the water disappear | |
has duplicate | 0005614 | resolved | Logical2u | Corpses/creatures in water disappear when water freezes |
has duplicate | 0005893 | resolved | Magma occasionally fails to destroy utterly flammable items, see description and save for list | |
related to | 0002210 | resolved | water leaves no mud | |
related to | 0002884 | resolved | Toady One | cancels store owned item: item inaccessible [every 5 seconds] |
related to | 0004600 | resolved | Toady One | Items frozen in ice are unrecoverable; building on previously iced square crashes game. |
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Yeah, there was an old bug where items that got pushed around by flowing water would become invisible. Guess it's still around. |
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k - added a tag "old bug?". pretty minor anyway |
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Confirmed. I had a soldier fall into a pool and was trying to make it shallow enough to retrieve his corpse and effects. This activity resulted in some flow and his corpse and several items disappeared. The items still show up in stock, and if I zoom to them it selects an apparently empty square in the pool where they presumably are. |
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Here's the specific old bug: # 000525 □ [dwarf mode][flows] items that were pushed around by water didn't show up with look command |
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I just had this happen with magma - a Goblin siege managed to slaughter a Human caravan while standing inside my magma trap so I turned it on and let them have it; as a result, I now have an invisible glob of melted burning donkey cheese that won't disappear from my stocks screen. |
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This also happens to anything that gets encased in ice - you can't 'k' over the items, though the stocks screen still lists them and you can zoom to them. |
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See note at 0002884:0011249 for a sock that was lost in magma and is generating spam messages for claiming attempts. |
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This happens constantly for me with my magma goblin dumping chamber. 1. Fill chamber with magma 2. Drop in 20+ armed/armored goblins to ensure enough iron items left over. Testing with just a few goblins may or may not reproduce bug. 3. Empty chamber into larger cooling chamber via a door switch. The stack of iron helms and such will scatter into the second chamber with the magma flow. 4. Wait for 1/7 magma to cool & disappear. 5/Result. Seemingly random selection of iron items that are invisible (graphically) but if you unForbid them via stocks screen dwarves will come to drag them away. 'K' over invisible objects *before* dwarf arrives will only show visible items if both visible/invisible occupy the same spot. They reappear (graphically) the moment a dwarf picks them up. |
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Still occurs as of 31.25. |
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This is happening in my goblinite collection chamber where items are washed off the narrow path of doom by water from a large cistern above. I've put a save on DFFD (bit big, I'm afraid, it's a mature fort): http://dffd.wimbli.com/file.php?id=4427 |
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I posted a bug marked as a duplicate. I'm sure it's the same issue, but I'd like to note that in my particular case, the items disappeared from the stocks menu as well. |
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Yeah I was trying to pump water away from drowning victims so their corpses could be retrieved, and they disappeared!! |
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JasonMel's save from 0001581: http://dffd.wimbli.com/file.php?id=5459 It appears the body and stones, though not hidden have been displaced because of a cave-in and being in water. See his notes at 0001581:0019462 and 0001581:0019466 and mine at 0001581:0019468. |
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Since it turns out that the stones may be relevant too, I should mention that the 1x2 channel the corpse is in didn't have any stones in it at all before the cave-in. They were very probably from the stone stockpile to the west that was "destroyed" by the cave-in. |
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Happened to me, thankfully this has a workaround. I had about 13 dwarves claiming items from my "migrant corpse maker" which was just a walled in area which I flooded when I had the new migrants in there. When it drained, it must have activated this bug. >__> |
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hyp3r4ctive posted this save at 0004697: http://dffd.wimbli.com/file.php?id=4509 |
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This bug is easy to duplicate in the object testing arena. Just have some creatures fight to generate objects, then create some cubes of water nearby. The bug appears consistently in width-one corridors, less consistently in open areas. |
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Still happens in 0.34.11. I have a fort with various bugged invisible items created by magma/lava and a flash-freezing river. Bug 0006305 (door permanently stuck open with no visible reason) might also be related, I couldn't find any other possibly related bugs/causes for it. |
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One of my forts had a human caravan take a detour into my moat as it was filling, causing the wagon to "die" and drop everything everywhere, 98% of which was invisible once I found out about the incident. It also caused a large drop in FPS due to job cancellation spam from what I can only assume was something that somehow got left on the upward ramp at the edge of the moat, and was thereby accessible, yet inaccessible due to invisibility. I had to abandon the fort and reclaim it because of this... Apparently it was a pretty big deal though since my engraver made no less than 5 images of the wagon being destroyed. |
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When items get frozen in ice you can dig them back out, but not melt them back out. At least that's how it worked with a freeze trap I made. |
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Can confirm that this still exists in 40.03. |
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@Mezmeer What is the workaround? |
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@Liens The workaround mentioned is probably the 'can be tracked via stocks menu, dumping them from there works too, makes them reappear' mentioned in the issue description. |
Date Modified | Username | Field | Change |
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2010-04-09 14:53 | kaefermelder | New Issue | |
2010-04-09 15:01 |
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Note Added: 0002433 | |
2010-04-09 15:02 |
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Summary | hunter dodged into murky pool, drowned, corpse and some equipment invisible, but not all. Possibly after "water movement" => Hunter's corpse/equipment invisible after drowning in pool, probably after getting pushed by flowing water |
2010-04-09 15:04 | kaefermelder | Tag Attached: old bug? | |
2010-04-09 15:05 | kaefermelder | Note Added: 0002435 | |
2010-04-09 15:17 | kaefermelder | Tag Attached: hunting | |
2010-04-27 22:03 | Vastin | Note Added: 0005471 | |
2010-05-06 18:40 |
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Note Added: 0006328 | |
2010-05-06 18:40 |
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Tag Detached: old bug? | |
2010-06-04 18:39 |
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Summary | Hunter's corpse/equipment invisible after drowning in pool, probably after getting pushed by flowing water => Items disappear (become invisible) after getting pushed by flowing water |
2010-06-04 18:41 |
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Relationship added | related to 0002160 |
2010-06-04 21:39 |
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Relationship deleted | related to 0002160 |
2010-10-21 06:27 | Quietust | Note Added: 0013442 | |
2010-10-21 06:29 | Quietust | Note Edited: 0013442 | |
2010-12-02 07:57 |
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Relationship added | has duplicate 0003765 |
2010-12-28 09:34 |
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Relationship added | related to 0002210 |
2011-03-27 15:49 |
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Note Added: 0016688 | |
2011-03-27 15:50 |
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Summary | Items disappear (become invisible) after getting pushed by flowing water => Items disappear (become invisible) after getting pushed by flowing water, burning in magma, or encased in ice |
2011-03-27 17:38 |
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Relationship added | related to 0002884 |
2011-03-27 17:39 |
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Note Added: 0016691 | |
2011-03-29 10:51 | SocietalEclipse | Note Added: 0016766 | |
2011-04-17 20:20 | InsanityPrelude | Note Added: 0017420 | |
2011-05-23 13:53 | foop | Note Added: 0017833 | |
2011-06-12 23:39 |
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Relationship added | related to 0004697 |
2011-06-28 14:10 |
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Relationship added | parent of 0004600 |
2011-06-28 14:45 |
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Relationship added | has duplicate 0004551 |
2011-07-13 10:26 |
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Relationship added | parent of 0004751 |
2011-07-13 10:33 |
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Sticky Issue | No => Yes |
2011-07-22 14:16 | Naros | Tag Attached: water | |
2011-07-22 14:16 | Naros | Tag Attached: flow | |
2011-07-22 15:34 | Logical2u | Relationship added | has duplicate 0004774 |
2011-07-24 06:10 | ImBocaire | Note Added: 0018303 | |
2011-07-27 07:13 |
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Relationship added | has duplicate 0002132 |
2011-07-31 05:19 |
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Relationship added | has duplicate 0001487 |
2011-12-20 11:58 | flamoot | Note Added: 0019211 | |
2012-02-10 07:33 |
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Note Added: 0019474 | |
2012-02-10 10:49 | JasonMel | Note Added: 0019476 | |
2012-02-12 22:22 | Mezmeer | Note Added: 0019487 | |
2012-02-12 22:23 | Mezmeer | Tag Attached: owned item | |
2012-02-19 15:23 |
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Note Added: 0020174 | |
2012-02-19 15:24 |
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Relationship replaced | has duplicate 0004697 |
2012-03-11 07:13 | Logical2u | Relationship added | has duplicate 0005614 |
2012-05-16 07:23 |
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Relationship added | related to 0005893 |
2012-07-17 03:08 | Leonidas | Note Added: 0023251 | |
2013-04-10 11:16 | epeli | Note Added: 0023929 | |
2014-01-26 10:22 |
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Relationship replaced | has duplicate 0005893 |
2014-02-03 06:56 | aztectornado | Note Added: 0024491 | |
2014-02-15 20:47 | Vattic | Note Added: 0024518 | |
2014-02-19 06:53 |
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Assigned To | => user6 |
2014-02-19 06:53 |
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Status | new => acknowledged |
2014-07-15 18:12 | Talvieno | Note Added: 0026564 | |
2014-07-17 04:00 | Liens | Note Added: 0026730 | |
2014-07-17 05:24 | Multipartite | Note Added: 0026735 | |
2014-08-13 13:29 |
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Status | acknowledged => confirmed |
2014-08-14 12:27 | Toady One | Relationship replaced | related to 0004751 |
2014-08-14 12:27 | Toady One | Relationship replaced | related to 0004600 |
2014-08-14 12:28 | Toady One | Status | confirmed => resolved |
2014-08-14 12:28 | Toady One | Fixed in Version | => Next Version |
2014-08-14 12:28 | Toady One | Resolution | open => fixed |
2014-08-14 12:28 | Toady One | Assigned To | user6 => Toady One |
2014-08-14 12:39 |
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Sticky Issue | Yes => No |
2014-12-30 20:32 |
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Relationship replaced | has duplicate 0004751 |