View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0009494 | Dwarf Fortress | Creatures | public | 2016-01-18 19:02 | 2016-01-19 18:53 |
Reporter | Urlance Woolsbane | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | always |
Status | new | Resolution | open | ||
Product Version | 0.42.05 | ||||
Summary | 0009494: [CAN_SPEAK] cannot be added to Zombies | ||||
Description | A fairly simple bug, of interest only to modders. The game suppresses speech in reanimated corpses, by way of ignoring the CAN_SPEAK tag. This means, of course, that even if you try to add speech to a zombie (even it has been transformed into something else,) it will remain mute. The same thing might well also apply to CAN_LEARN, though that's harder to test. This seems a fairly simple bug to fix: Allow CAN_SPEAK to function in zombies, and add it to the list of tags that the raise-dead interaction removes. | ||||
Steps To Reproduce | Create a custom-interaction-cum-syndrome that can add speech to zombies, and use it in the arena. | ||||
Additional Information | Seems to be new to 42.XX, as talky-zombies were a thing in 40.24. | ||||
Tags | No tags attached. | ||||
related to | 0010258 | new | Player-controlled units granted [CAN_SPEAK] through syndrome cannot open the conversation menu |
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I think it's intentional. AFAIK speaking and learning needs a soul, but zombies lack one. Quote from: bay12 twitter "Hey Tarn, will we have undead trumpeters in the next version?" Only vampires. When the zombie's soul is deleted, it forgets all its tunes. |
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If it worked in 0.40.24, then souls aren't the problem. |
Date Modified | Username | Field | Change |
---|---|---|---|
2016-01-18 19:02 | Urlance Woolsbane | New Issue | |
2016-01-19 02:51 | fricy | Note Added: 0034467 | |
2016-01-19 18:53 | Putnam | Note Added: 0034480 | |
2017-07-10 00:41 | Loci | Relationship added | related to 0010258 |