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IDProjectCategoryView StatusLast Update
0000095Dwarf FortressDwarf Mode -- Stockpilespublic2011-03-06 03:00
Reporterjhaskell Assigned ToToady One  
PrioritylowSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
Platformi386OSWindowsOS VersionXP
Fixed in Version0.31.16 
Summary0000095: Refuse stockpile settings missing bones, shells
DescriptionWhen adjusting the settings of a refuse stockpile, the Item Types section is missing filters for both bones and shells. Additionally, it is listing nearly every other type of item in the game (other than bones and shells, naturally.)

The refuse stockpile is able to accept the items even without an entry in the settings dialog, but you cannot turn shells or bone off for a particular stockpile.
Steps To Reproduce* Create a refuse pile.
* Open the refuse stockpile's settings and navigate to the "Item Types" dialog.
Tagsbones, interface, shell, stockpile

Relationships

related to 0001300 confirmeduser6 Can't specify wood, bone or shell items in uniforms 
related to 0002762 acknowledgeduser6 Forgotten Beast body parts and corpses stored on refuse stockpile disregard stockpile settings 
child of 0000157 resolvedToady One Stockpile settings "metal" category includes stones, gems, soil and other inorganics 

Activities

DoctorZuber

2010-04-01 22:21

reporter   ~0000102

um wow... just looked at this, yea, there's a really long list of crazy things on the refuse pile settings. an exhaustive list would be tedious in the extreme, but here's some highlights...meat,fish,logs,doors,weapons,armor,bins,... um... yea, this looks very very wrong.

DoctorZuber

2010-04-01 22:24

reporter   ~0000103

Out of curiosity, I deleted my furniture stockpile to see of it would move anything to the refuse stockpile (since it apparently takes everything). all seven dwarves are now idle, and nothing inappropriate is being moved into the refuse pile. That list is very wrong.

evileeyore

2010-04-01 22:48

reporter   ~0000112

I believe that list is for items marked as "Dump" when you don't have a Dump Site designated.

I could be wrong.

However in 40d the Refuse list was crazy long with pretty much everything on it as well.

DoctorZuber

2010-04-01 22:56

reporter   ~0000113

Interesting theory, I just flagged a door for dumping and quickly disproved it. a door set to be dumped is not moved into the refuse pile.

user11

2010-04-02 10:44

  ~0000230

I have a mood dwarf wanting shells and I have no idea how to get them. I looked at the raws for the cave lobster and found no mention of shell - it now says 'chitin' (which, I know is its shell), but there may be some funny business going on there.

Khamero

2010-04-02 13:00

reporter   ~0000271

Of the same reason my butchers shop is totally cluttered, since they wont move the bones, skulls and whatnot anywhere.

jeebussez

2010-04-02 14:04

reporter   ~0000286

Skulls and bones are still ending up in my refuse stockpile, mysteriously.

Shurhaian

2010-04-03 03:51

reporter   ~0000472

My guess is that the bones/shells/skulls are being counted as body parts; thus, a general refuse stockpile will accept them. However, there is no way to put the rottables outside and take the bones/shells/skulls in; if you accept one, you also get the other.

Lazureus

2010-04-03 05:07

reporter   ~0000477

@Dwarfu: Chitin counts as leather in this game, you must grab shells off of turtles. If you have turtles, make sure you set them so they cant be cook-able via the kitchen as that destroys the shells. Dwarfs will eat the turtles and you get a nice shiny shell.

bones/shells/skulls may not be on the list, but they move to the stockpile just fine for me. The only problem I have with it is that you can turn it off. I usually have an outdoor refuse pile for rotting flesh objects and the bones get shipped inside for storage.

Logical2u

2010-04-04 13:24

manager   ~0000910

Last edited: 2010-04-04 13:25

@Lazureus - preparing the turtle now produces a shell, rather than the process of eating it...

Draco18s

2010-04-04 13:33

reporter   ~0000915

Also not seeing bones, etc. in the refuse list. The other items (doors, etc) have always been there, though I never figured out what makes them count as REFUSE and not furniture.

Greyhawk

2010-04-06 18:35

reporter   ~0001640

It's possible than tantruming dwarves destroying doors, bins and other stuff could be it.

A catch-all refuge pile does catch it, but I tried for a few minutes to see which setting it's included in with no luck.

kaefermelder

2010-04-11 08:25

reporter   ~0002804

Last edited: 2010-04-11 08:28

Bones, shells and anything else not edible from butchering now is 'body part'. My workaround: refuse pile inside accepts only body parts. Nervous tissue and such (which creates miasma(?) and ends up there too) is dumped manually outside or on a diagonally enclosed 1-tile dump. Outside pile does not accept body parts and receives mostly remains. since remains currently do not rot, I have to occasionally have to dump those too.

zengrath

2010-04-19 07:13

reporter   ~0004222

I used to 40D where i can put shell/bones, etc. near my craft workshop inside, and keep rotting refuge outside.. but now i can't... so i have to have my craft workshop outside near my refuse.. or my refuse inside.

however i'm not having any of turtle shells go into refuse, it's just stacking up at fishery.. :/

Rafal99

2010-04-19 07:18

reporter   ~0004223

You can make a refuse stockpile that accepts only body parts from turtles and cave lobsters, that way you should get shells stockpile. Have not tried myself yet.

Nimrod

2010-04-19 07:34

reporter   ~0004224

Rafal99 suggestion works btw. would be nice to have a bone/shell setting nevertheless

jhaskell

2010-05-03 14:57

reporter   ~0006040

Last edited: 2010-05-06 14:49

Thanks for moving the issue to the right category for me, Footkerchief. I made this issue before there were categories, and I wasn't able to properly classify it afterwards.

user6

2010-05-03 15:02

  ~0006042

^^^ No problem. Mantis made it pretty easy to go through all the "General" bugs and move them into the appropriate categories.

Flaede

2010-05-05 23:03

reporter   ~0006250

nothing new, just really want this one changed.

user6

2010-05-06 00:46

  ~0006255

Bumping bugs is completely pointless. Please don't do that.

Telarin

2010-08-10 08:41

reporter   ~0011693

Just a note to people that can't figure out why there are "other items" in the refuse listing. Any item that becomes XXdamagedXX is considered refuse, and will be moved to an appropriate refuse pile if that type of item is enabled. This is most common with clothing which seems to wear out over time, however, occassionally other items will be damaged and moved to the pile as well.

kwieland

2010-08-10 13:35

reporter   ~0011700

@Telarin Have you seen clothing move to a refuse pile? While XXclothesXX would be nice to have moved to a refuse pile, my experience is that they are still owned by a dwarf. Dwarf owned stuff is stored in their own cabinet/etc when they have time to do so.

Toady One

2010-10-04 04:29

administrator   ~0013180

I've added skull, bone, shell, hoof/horn and teeth to the refuse list now for 0.31.16, which I'm compiling up now.

Issue History

Date Modified Username Field Change
2010-04-01 22:17 jhaskell New Issue
2010-04-01 22:21 DoctorZuber Note Added: 0000102
2010-04-01 22:24 DoctorZuber Note Added: 0000103
2010-04-01 22:48 evileeyore Note Added: 0000112
2010-04-01 22:56 DoctorZuber Note Added: 0000113
2010-04-02 06:41 Todestool Tag Attached: stockpile
2010-04-02 10:44 user11 Note Added: 0000230
2010-04-02 10:45 user11 Tag Attached: shell
2010-04-02 13:00 Khamero Note Added: 0000271
2010-04-02 14:04 jeebussez Note Added: 0000286
2010-04-02 16:12 jhaskell Tag Attached: interface
2010-04-02 16:14 jhaskell Tag Attached: bones
2010-04-03 03:51 Shurhaian Note Added: 0000472
2010-04-03 05:07 Lazureus Note Added: 0000477
2010-04-04 13:24 Logical2u Note Added: 0000910
2010-04-04 13:25 Logical2u Note Edited: 0000910
2010-04-04 13:33 Draco18s Note Added: 0000915
2010-04-06 18:35 Greyhawk Note Added: 0001640
2010-04-11 08:25 kaefermelder Note Added: 0002804
2010-04-11 08:25 kaefermelder Note Edited: 0002804
2010-04-11 08:28 kaefermelder Note Edited: 0002804
2010-04-19 07:13 zengrath Note Added: 0004222
2010-04-19 07:18 Rafal99 Note Added: 0004223
2010-04-19 07:34 Nimrod Note Added: 0004224
2010-04-28 14:06 user6 Category General => Dwarf Mode -- Stockpiles
2010-05-03 14:57 jhaskell Note Added: 0006040
2010-05-03 15:02 user6 Note Added: 0006042
2010-05-05 23:03 Flaede Note Added: 0006250
2010-05-06 00:46 user6 Note Added: 0006255
2010-05-06 14:49 jhaskell Note Edited: 0006040
2010-06-21 12:39 user6 Relationship added related to 0001989
2010-07-02 12:19 user6 Relationship added related to 0001300
2010-07-15 09:05 Murphy Tag Attached: military titles
2010-07-15 09:05 Murphy Tag Detached: military titles
2010-07-18 10:26 user6 Relationship added child of 0000157
2010-07-18 10:26 user6 Relationship deleted related to 0001989
2010-08-10 08:41 Telarin Note Added: 0011693
2010-08-10 13:35 kwieland Note Added: 0011700
2010-10-04 04:29 Toady One Note Added: 0013180
2010-10-04 04:29 Toady One Status new => resolved
2010-10-04 04:29 Toady One Fixed in Version => 0.31.16
2010-10-04 04:29 Toady One Resolution open => fixed
2010-10-04 04:29 Toady One Assigned To => Toady One
2014-01-29 10:35 user6 Relationship added related to 0002762