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IDProjectCategoryView StatusLast Update
0009532Dwarf FortressDwarf Mode -- Militarypublic2016-02-04 05:54
ReporterBumber Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
Status newResolutionopen 
OSWindows 7 
Product Version0.42.05 
Summary0009532: Dwarves infected by werebeast ignore station order
DescriptionI had two dwarves bitten by a weretortoise. I assigned them to a squad and gave them a station order into a holding cell. One complied, the other continued to Socialize in the tavern. He did respond to a kill order, but then went back socializing. He also responded to civilian labor (gather plant), which I used to trap him.

When the full moon arrived, only the disobedient dwarf turned into a weretortoise. While this makes it slightly harder to contain infected dwarves, it also makes it completely obvious who they are. I never assigned the squad a barracks, if that matters.
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Bumber

2016-02-02 20:27

reporter   ~0034588

It also seems he wouldn't destroy his bed in werebeast form, then destroyed it as soon as he changed back. Could be a separate issue.

PatrikLundell

2016-02-03 02:22

reporter   ~0034589

Last edited: 2016-02-03 02:23

I doubt the issue is caused by the were curse, but rather is a flakiness of the new needs tasks.
I had a militiadwarf set to active training with room to train in (together with 3 temporary squad members). The three temporary ones were waiting for the leader for most of a month while he prayed, meditated, got rations, prayed, meditated,... All as green tasks, not the mandatory ones.
That same militiadwarf kept on green praying when ordered to kill a fellow dwarf attacked by a reacher.
I've also had issues with needs tasks and burrows, as dwarves freely start to socialize, pray, etc. when burrowed, including moving to the tavern to socialize, as long as they're not inside the burrow when it's activated. In contrast, eating and drinking tasks are interrupted by burrowing.
An odd case was one burrowed dwarf who started to meditate while burrowed in her room (which wasn't a temple, or any kind of zone at all, which I checked).
This was experienced in 0.42.04.

user8971

2016-02-04 05:54

  ~0034603

In such case it would probably be a duplicate of 0009358: "Squad stays in tavern/library instead of attacking target of kill order".

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Issue History

Date Modified Username Field Change
2016-02-02 20:23 Bumber New Issue
2016-02-02 20:27 Bumber Note Added: 0034588
2016-02-03 02:22 PatrikLundell Note Added: 0034589
2016-02-03 02:23 PatrikLundell Note Edited: 0034589
2016-02-04 05:54 user8971 Note Added: 0034603