View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0009607 | Dwarf Fortress | Adventure Mode -- Environment | public | 2016-03-02 11:29 | 2016-12-08 20:11 |
Reporter | Ogg the Blinky Sock | Assigned To | Loci | ||
Priority | low | Severity | trivial | Reproducibility | have not tried |
Status | resolved | Resolution | duplicate | ||
Platform | Apple iMac (27-inch, Late 2012) | OS | Apple OS X Yosemite | OS Version | 10.10.5 |
Product Version | 0.42.06 | ||||
Summary | 0009607: Underground Grass (in darkness) | ||||
Description | Notable in that it is only described as "Grass" without density or varietal information, rare for plants in this release. Interspersed with plump helmets. Occurring at an upper cavern level, near an abandoned dwarf fortress. | ||||
Additional Information | saved game with adventurer standing in the grass is here: http://dffd.bay12games.com/file.php?id=11823 | ||||
Tags | No tags attached. | ||||
|
I just looked at a case in a 0.43.05 32 bit game using DFHack, and as far as I can determine, the df.global.world.plants.all array lacks the grass plant entry that should be there (nothing referring to those coordinates), while the two <map_tile_block>.block_event array entries for grass have their "amount" value for the tile set to 0. I've seen the issue since 0.40.X, so it's not a new one (and I think there was a bug report back then. It definitely was mentioned on the forums). Edit: Found the OLD report: 0004013. |
|
Thanks PatrikLundell! |
Date Modified | Username | Field | Change |
---|---|---|---|
2016-03-02 11:29 | Ogg the Blinky Sock | New Issue | |
2016-12-08 12:26 | PatrikLundell | Note Added: 0036079 | |
2016-12-08 12:30 | PatrikLundell | Note Edited: 0036079 | |
2016-12-08 20:11 | Loci | Note Added: 0036080 | |
2016-12-08 20:11 | Loci | Relationship added | duplicate of 0004013 |
2016-12-08 20:11 | Loci | Status | new => resolved |
2016-12-08 20:11 | Loci | Resolution | open => duplicate |
2016-12-08 20:11 | Loci | Assigned To | => Loci |