View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0000983 | Dwarf Fortress | Dwarf Mode -- Jobs, Items | public | 2010-04-10 22:27 | 2014-10-24 06:40 |
Reporter | foxbyte | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | random |
Status | resolved | Resolution | no change required | ||
OS | WinXP | ||||
Product Version | 0.31.02 | ||||
Summary | 0000983: High boots sometimes can't be made (when embarking over underground civs?) | ||||
Description | Same as title. The last few dozen generated worlds I've tried, if I embark anywhere over an underground civilization [Unnamed antmen, reptile men, I've not seen others] I lose the ability to build high boots at the Leatherworks and Metalsmith out of any material. | ||||
Steps To Reproduce | Generate world. Embark. If [c]iv screen shows underground civs, high boots don't show up in workshops. | ||||
Tags | 31.02, Intentional/Expected?, item, underground | ||||
has duplicate | 0001115 | closed | I can't make leather or steel high boots. Low are still available. |
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Only happens sometimes, but so far the boots are gone only when an underground civ is shown on the C screen. Sometimes it works fine, but if one save has it, then it's stuck permanently. The option to build High Boots also does not show up under the Job Management screen. |
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In 40d, high boots weren't available to every dwarven civilization. Both boot types seem to be COMMON now, so I'm not sure that's still the case. Can anyone else reproduce this? |
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Apparently certain circumstances can cause the game to get your civ mixed up with the animal people civ (see Toady's comment on 0000017). That's probably the cause of this bug. |
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can't build high boots and there is no underground civ, where I embarked. I think it depends on what mountainhomes can produce, if they trade high boots, I can produce them, if they can't, I also won't be able to. |
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^^^ Yeah, I do suspect the apparent correlation with underground civs is just a coincidence. |
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I can confirm I've also witnessed this behavior and I'd attribute it to civ preferences rather than any bug with underground civs. |
Date Modified | Username | Field | Change |
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2010-04-10 22:27 | foxbyte | New Issue | |
2010-04-10 22:35 | foxbyte | Tag Attached: 31.02 | |
2010-04-10 22:35 | foxbyte | Tag Attached: item | |
2010-04-10 22:35 | foxbyte | Tag Attached: underground | |
2010-04-10 22:43 | foxbyte | Note Added: 0002732 | |
2010-04-11 00:48 |
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Note Added: 0002755 | |
2010-04-11 10:20 |
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Relationship added | child of 0000017 |
2010-04-11 10:21 |
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Note Added: 0002829 | |
2010-04-11 10:21 |
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Note Edited: 0002829 | |
2010-04-13 20:48 |
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Relationship added | related to 0001115 |
2010-04-14 10:45 |
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Relationship deleted | related to 0001115 |
2010-05-25 12:09 |
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Relationship added | child of 0000735 |
2010-05-25 12:09 |
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Relationship deleted | child of 0000017 |
2010-06-02 01:10 | Toady One | Relationship deleted | child of 0000735 |
2010-06-02 01:28 |
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Relationship added | child of 0000017 |
2010-06-18 12:30 |
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Tag Attached: Intentional? | |
2010-06-18 12:30 |
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Summary | When Embarking Over Underground Civs, High Boots are Unbuildable => High boots sometimes can't be made (when embarking over underground civs?) |
2010-06-18 14:41 | gruftschreck | Note Added: 0008636 | |
2010-06-18 15:29 |
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Note Added: 0008638 | |
2010-06-18 22:05 | Jimmy | Note Added: 0008660 | |
2010-07-12 12:03 |
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Tag Renamed | Intentional? => Intentional/Expected? |
2010-07-14 08:17 |
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Relationship deleted | child of 0000017 |
2010-07-14 08:17 |
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Status | new => resolved |
2010-07-14 08:17 |
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Resolution | open => no change required |
2010-07-14 08:17 |
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Assigned To | => user6 |
2010-07-28 09:24 |
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Tag Detached: Intentional/Expected? | |
2014-10-24 06:40 |
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Tag Attached: Intentional/Expected? | |
2014-10-24 06:44 |
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Relationship added | has duplicate 0001115 |