View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0009936 | Dwarf Fortress | Contaminants/Spatter | public | 2016-07-23 16:21 | 2016-07-23 19:41 |
Reporter | Ogg the Blinky Sock | Assigned To | Loci | ||
Priority | high | Severity | major | Reproducibility | always |
Status | resolved | Resolution | duplicate | ||
Platform | Apple iMac (27-inch, Late 2012) | OS | Apple OS X Yosemite | OS Version | 10.10.5 |
Product Version | 0.43.05 | ||||
Summary | 0009936: Increasing quantities of troll blood being tracked around outdoors in game file. | ||||
Description | This is a saved game file with a phenomenon that I've experienced a *lot* on my computer, but which doesn't seem to be well accounted for: even with [WALKING_SPREADS_SPATTER_DWF:NO], spilt fluids are being tracked around outside and in the process the quantity of fluid is increasing. In this instance, it is the blood of a troll, killed underground, tracked over many places within the outdoor portion of the fort and along the path to our busy mussel fishing operation. A previous report of a similar problem (0009396) had been conflated with (invisible) spilt alcohol problems, but the essence of what is happening with regards to increasing contaminant levels is unmistakably similar to the problems one would expect if "walking spreads spatter" was on and the old spatter bugs were still a problem. | ||||
Steps To Reproduce | This hasn't failed to happen with one or more fluids in any fort I've had for the last 3-4 years. | ||||
Additional Information | Saved game here: http://dffd.bay12games.com/file.php?id=12292 | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2016-07-23 16:21 | Ogg the Blinky Sock | New Issue | |
2016-07-23 19:41 | Loci | Relationship added | duplicate of 0000296 |
2016-07-23 19:41 | Loci | Status | new => resolved |
2016-07-23 19:41 | Loci | Resolution | open => duplicate |
2016-07-23 19:41 | Loci | Assigned To | => Loci |