Dwarf Fortress - Change Log
Released 2014-07-20
0005994: [Dwarf Mode -- Jobs, Building Construction and Destruction] Destroying a construction teleports nearby items (Toady One) 0006748: [Dwarf Mode -- Jobs, Animal Handling] Cannot train animals for hunting or war (Toady One) 0006560: [Dwarf Mode -- Pets] War Dogs appear to run from themselves in terror (Toady One) 0000950: [Dwarf Mode -- Interface, Announcements] No annoucement when new Mayor is elected. (Toady One) 0006996: [Adventure Mode -- General] Events and groups in the "Q" menu use the same hotkey. (Toady One) 0005732: [World Generation -- General] Site finder doesn't see flux/coal if metal ores are present (Toady One) 0000449: [Dwarf Mode -- Combat] Strangling/strangulation doesn't kill people who are already unconscious for other reasons (Toady One) 0007063: [Combat -- General] AI prefer punching and kicking to using weapons, even as weaponmasters (Toady One) 0007236: [Dwarf Mode -- Environment] Trees don't regrow - env. covered in live/dead saplings (Toady One) 0007127: [Map Features] Chopping down trees that overhang constructed walls removes the floor from top of walls (Toady One) 0007323: [Technical -- General] Unknown crash in autumn of first year (Toady One) 0006915: [Adventure Mode -- General] Crash when starting adventurer in retired fortress (Toady One) 0007248: [Dwarf Mode -- Embark/Setup] Crash a few ticks after embark (Toady One) 0006804: [Civilizations/Entities -- Populations] Human overpopulation (Toady One) 0007154: [Adventure Mode -- Sites] Maxed-out animal populations cause lag in dwarf/goblin sites (Toady One) 0005283: [World Generation -- General] Crash upon accepting/saving a generated world when old-version saves are present (Toady One)
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