| | 0012071 | 1 | Combat -- General | crash | new | 2022-12-23 | Crash if chasing someone off screen |
| | 0008754 | 5 | Dwarf Mode -- Combat | major | new | 2018-02-14 | Goblin sieges are slow, infrequent, and small, despite proximity to multiple goblin sites at embark |
| | 0010005 | 3 | Miscellaneous Crashes | minor | | 2017-12-06 | Crash - Reliable, repeatable - Possibly caused by bridge? |
| | 0010111 | 7 | Adventure Mode -- Sites | minor | new | 2017-04-16 | Dark fortresses block travel and resting even if playing a dark-fort native goblin |
| | 0001378 | 3 | Animal Populations | minor | new | 2014-08-17 | Wild Animals don't attack invaders |
| | 0000252 | 12 | Dwarf Mode -- Invasions | minor | acknowledged (user6) | 2014-07-25 | When reclaim Goblins are friendly |
| | 0004680 | 4 | Civilizations/Entities -- Populations | minor | new | 2014-07-13 | Human member of goblin civilization keeps his human civ membership |
| | 0006288 | | Dwarf Mode -- Combat | minor | new | 2013-01-30 | Goblins and zombies don't attack each other when uncaged |
| | 0003337 | 9 | Dwarf Mode -- Invasions | major | | 2010-10-06 | Goblins don't show up |