View Issue Details

IDProjectCategoryView StatusLast Update
0000252Dwarf FortressDwarf Mode -- Invasionspublic2014-07-25 03:28
ReporterNighteyes Assigned Touser6 
PrioritynormalSeverityminorReproducibilityalways
Status acknowledgedResolutionopen 
Summary0000252: When reclaim Goblins are friendly
DescriptionThe goblins that just made me quit my Fort have been listed as friendly when I Reclaimed it.
Steps To ReproduceReclaim a goblin ridden fort
Additional InformationMy reclaim embark prep is the same in no. of dwarfs and goods/skills as on a normal embark. don't know if this is a bug or intended.
TagsFortress Mode, goblins, reclaim

Relationships

related to 0001586 new Giantess killing her newborn 
related to 0000842 feedbackuser11 Primitive civ creatures become friendly upon receiving names 
has duplicate 0000491 closeduser6 Friendly goblins. 
has duplicate 0000720 closeduser6 Goblins who Conquered are Friendly 
has duplicate 0004494 resolveduser6 Peaceful siege in reclaimed fort - or - liaison killed by peaceful creature 
has duplicate 0006492 resolveduser1294 When you reclaim a fort with goblins in it they will be friendly 
related to 0000863 resolvedToady One Items that are tasked when fortress is abandoned are still tasked (invisibly) on reclaim, and other reclaim oddities 
related to 0000618 new Caged goblins are freed after reclaiming 
related to 0008844 new Reclaimed fort: Goblins in trade depot don't attack but are reported as ambush 

Activities

Nighteyes

2010-04-03 02:15

reporter   ~0000460

I just had a Goblin thief arrive, he is also friendly

Quietust

2010-04-03 07:42

reporter   ~0000506

Likely the same behavior seen in 0.28.181.40d.

Logical2u

2010-04-03 07:51

manager   ~0000514

Known behaviour from the old version - see http://www.bay12games.com/forum/index.php?topic=50775.0

oliver

2010-04-06 19:29

reporter   ~0001651

I had this happen, and they are only somewhat friendly. They'll happily attack and kill the outpost liaison when he arrives..

Jiri Petru

2010-04-09 05:04

reporter   ~0002303

Last edited: 2010-04-09 05:15

Wow! I have this bug, and when I get attacked by goblins, my friendly goblins fight the unfriendly goblins! Amazing! This actually bought me some time to build military :)

EDIT: This then made them fight each other.

The_Law

2010-04-25 11:47

reporter   ~0005015

I don't know if this is part of this issue, or a separate one. One of the friendly goblins continually triggers the message "Goblin McGoblin has bestowed the name <different random name> on a jaguar leather cloak!" which automatically pauses the game the same way a created artifact does.

Logical2u

2010-04-25 12:14

manager   ~0005017

That's bug 0000667, "The_Law".

Leperous

2010-06-22 23:45

reporter   ~0009000

Last edited: 2010-06-23 00:22

This is a fun bug - I abandoned and reclaimed because I had 2 dwarves left and no immigrants over several seasons, and then an invincible Forgotten Beast turned up... Whereupon the friendly goblins managed to kill it on reclaim.

They don't seem to attack wild animals though.

I imagine this is fairly simple to recreate and so saves aren't necessary.

Cobbler89

2012-02-19 17:48

reporter   ~0020202

Last edited: 2012-02-19 18:17

This may or may not have gone away in between, but it consistently happens in the new 0.34.02. It may have to do with reclaim only inasmuch as other civs' units are left when abandoning, and then bug 0005249 causes these to become friendly because they're at your fort when you begin in the reclaim. Or the two may not be related except by coincidence, I don't know. What I do know is this save I have uploaded to DFFD demonstrating it, not merely in end result but allowing you to abandon and reclaim and watch the process if you have sufficient knowledge of DF's inner workings (as, for example, the Toady One does...). http://dffd.wimbli.com/file.php?id=5618

mostevil

2012-07-11 16:24

reporter   ~0023213

what I just noticed here is occasionally a raid comes and they all go hostile (often inside the fort!)
presumably when the invaders are from the same civ or fortress?

PetWolverine

2013-03-25 11:27

reporter   ~0023911

Last edited: 2013-03-25 17:01

I had this happen to a fort yesterday, running 34.11. It's been a couple years of game time and I still have 60-odd friendly goblins, trolls and voracious cave crawlers wandering around. A few have died attacking goblin ambushers. I haven't had a siege yet since reclaiming. They haven't turned hostile so far.

Edit: As soon as a proper siege showed up, the goblins turned hostile. Since they were scattered all over my fort, my careful plan to keep intruders out did not stop them from wiping the floor with my dwarves. I ordered everyone out of the fort to force the goblins to run the trap gauntlet in reverse, but they appear to just wander, directionless, if no enemies are in line of sight. There are still 17 of them there when I re-reclaim.

aztectornado

2014-02-03 06:59

reporter   ~0024492

This also seems to occur with thieves and snatchers.

Add Note

Note

Issue History

Date Modified Username Field Change
2010-04-03 01:37 Nighteyes New Issue
2010-04-03 02:15 Nighteyes Note Added: 0000460
2010-04-03 06:51 Another Tag Attached: reclaim
2010-04-03 07:42 Quietust Note Added: 0000506
2010-04-03 07:51 Logical2u Note Added: 0000514
2010-04-05 11:17 user6 Relationship added has duplicate 0000491
2010-04-06 09:25 user6 Relationship added has duplicate 0000618
2010-04-06 19:29 oliver Note Added: 0001651
2010-04-07 10:09 user6 Relationship added has duplicate 0000720
2010-04-08 06:19 MSeven Tag Attached: Fortress Mode
2010-04-08 06:19 MSeven Tag Attached: goblins
2010-04-09 05:04 Jiri Petru Note Added: 0002303
2010-04-09 05:15 Jiri Petru Note Edited: 0002303
2010-04-25 11:47 The_Law Note Added: 0005015
2010-04-25 12:14 Logical2u Note Added: 0005017
2010-04-27 14:43 user6 Relationship added parent of 0001586
2010-04-27 14:44 user6 Relationship added parent of 0000842
2010-04-27 14:44 user6 Relationship replaced related to 0000618
2010-04-28 14:02 user6 Category General => Dwarf Mode -- Invasions
2010-06-22 23:45 Leperous Note Added: 0009000
2010-06-23 00:22 Leperous Note Edited: 0009000
2010-06-23 00:22 Leperous Note Edited: 0009000
2010-07-04 10:34 user6 Relationship added child of 0000863
2010-07-04 10:34 user6 Relationship deleted related to 0000618
2010-07-04 10:35 user6 Relationship replaced related to 0000842
2010-07-04 10:35 user6 Relationship replaced related to 0001586
2010-11-03 05:00 Toady One Relationship replaced related to 0000863
2012-02-19 17:48 Cobbler89 Note Added: 0020202
2012-02-19 17:48 Cobbler89 Note Edited: 0020202
2012-02-19 17:49 Cobbler89 Note Edited: 0020202
2012-02-19 17:50 Cobbler89 Note Edited: 0020202
2012-02-19 17:50 Cobbler89 Note Edited: 0020202
2012-02-19 18:17 Cobbler89 Note Edited: 0020202
2012-03-28 08:03 user6 Relationship added has duplicate 0004494
2012-07-11 16:24 mostevil Note Added: 0023213
2013-03-25 11:27 PetWolverine Note Added: 0023911
2013-03-25 17:01 PetWolverine Note Edited: 0023911
2014-01-27 20:09 user6 Relationship added related to 0000618
2014-02-01 10:35 user6 Assigned To => user6
2014-02-01 10:35 user6 Status new => acknowledged
2014-02-03 06:59 aztectornado Note Added: 0024492
2014-05-28 03:07 user1294 Relationship added has duplicate 0006492
2020-02-26 18:44 Loci Relationship added related to 0008844