| | 0012668 | 3 | Combat -- General | major | new | 2024-01-26 | syndrome effects reduced by factor of 10000 |
| | 0007084 | 4 | Combat -- General | major | new | 2020-02-15 | CE_IMPAIR_FUNCTION doesn't update until you become injured |
| | 0010432 | 4 | Adventure Mode -- Combat | major | new | 2018-08-14 | Venoms don't seem to work in turn-based mode (adventure or when controlling a creature in arena) |
| | 0010604 | 2 | Adventure Mode -- Eating/Drinking | minor | new | 2018-08-04 | Alcohol uses incorrect DWF_STRETCH, adventure mode effects take much longer relative to fort-mode effects |
| | 0010257 | 1 | Arena | minor | new | 2017-06-25 | syndromes don't have effect until injured |
| | 0007399 | 5 | Vegetation | feature | | 2016-10-03 | Deadly contaminant in fortress with no evil biomes |
| | 0008009 | 1 | Dwarf Mode -- Jobs, Healthcare | minor | new | 2016-10-03 | Missing limb affected by syndrome (or not really missing) |
| | 0009064 | 1 | Weather | trivial | new | 2015-09-05 | Camel humps seem to be immune to necrosis-inducing weather |
| | 0005473 | | Adventure Mode -- Travel | minor | new | 2014-06-28 | Syndrome START and END values are completely ignored when travel is initiated |
| | 0005690 | 2 | Combat -- Target Selection | minor | | 2012-03-28 | Interactions do not recognize valid targets when CE_ADD_TAG is used. |
| | 0004772 | 1 | Dwarf Mode -- Jobs, Animal Handling | minor | new | 2011-07-28 | Dwarf gets sick while handling animal, other dwarfs won't help him to a bed because he is still handling the animal |