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syndrome 
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Viewing Issues 1 - 11 / 11

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    IDCategorySeverityStatusUpdated Summary
 00126683
Combat -- General
major
new
2024-01-26syndrome effects reduced by factor of 10000
 00070844
Combat -- General
major
new
2020-02-15CE_IMPAIR_FUNCTION doesn't update until you become injured
 00104324
Adventure Mode -- Combat
major
new
2018-08-14Venoms don't seem to work in turn-based mode (adventure or when controlling a creature in arena)
 00106042
Adventure Mode -- Eating/Drinking
minor
new
2018-08-04Alcohol uses incorrect DWF_STRETCH, adventure mode effects take much longer relative to fort-mode effects
 00102571
Arena
minor
new
2017-06-25syndromes don't have effect until injured
 00073995
Vegetation
feature
resolved (Loci)
2016-10-03Deadly contaminant in fortress with no evil biomes
 00080091
Dwarf Mode -- Jobs, Healthcare
minor
new
2016-10-03Missing limb affected by syndrome (or not really missing)
 00090641
Weather
trivial
new
2015-09-05Camel humps seem to be immune to necrosis-inducing weather
 0005473 
Adventure Mode -- Travel
minor
new
2014-06-28Syndrome START and END values are completely ignored when travel is initiated
 00056902
Combat -- Target Selection
minor
resolved (Toady One)
2012-03-28Interactions do not recognize valid targets when CE_ADD_TAG is used.
 00047721
Dwarf Mode -- Jobs, Animal Handling
minor
new
2011-07-28Dwarf gets sick while handling animal, other dwarfs won't help him to a bed because he is still handling the animal
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