View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0001680 | Dwarf Fortress | Miscellaneous Crashes | public | 2010-05-01 16:43 | 2014-11-18 13:06 |
Reporter | Illeist | Assigned To | Toady One | ||
Priority | normal | Severity | crash | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | HP Pavilion dv4 1125nr | OS | Vista | OS Version | 6.0 |
Product Version | 0.31.03 | ||||
Fixed in Version | 0.40.17 | ||||
Summary | 0001680: Crash with "Midmap effective coordinate check out of bounds" | ||||
Description | The program inevitably crashes almost exactly 23 seconds after I load and unpause it. I've canceled workshop orders, changed general orders, and undone minor modding, but nothing has even altered the time it takes for the program to crash. | ||||
Additional Information | errorlog.txt reads "Midmap effective coordinate check out of bounds" | ||||
Tags | No tags attached. | ||||
has duplicate | 0003005 | resolved | Lockup re "Midmap effective coordinate check out of bounds" | |
has duplicate | 0005006 | resolved | Region Embark Crash | |
related to | 0002928 | new | Crash on site selection in rectangular world | |
related to | 0011170 | assigned | Loci | Crash after short time playing fortress mode "Midmap effective coordinate check out of bound" |
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"Midmap effective coordinate check out of bounds" That's new to me. You should definitely upload the crashing save to http://dffd.wimbli.com/ |
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Sorry; it's taking a really long time to upload (I'm on a slow connection), but it should be up soon. |
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Ok, here's the file link. http://dffd.wimbli.com/file.php?id=2280 |
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Update: I opened an autosave, saved it, then opened the crashing save file. Thus far, the crash has not repeated itself. So I guess that's a resolution of a sort? |
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That's... odd. So it doesn't seem to have been the save itself that was causing the crash? edit: I got a crash with the save you uploaded, so I have no idea why it would suddenly start working on your system, unless the time it worked was just a fluke. |
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I've had no further repetitions of that particular crash, so I suppose I may have just, as you say, lucked out. |
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Just got this error message when trying to reclaim a fort in .31.10. Crash would happen after pressing E at the reclaim screen. Already started a new fort; will update if I see it again. |
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Got this error today on embarking with 4x4 square. FPS down to 6-12 then crashed at about 30 sec. |
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From 0005006: After I searched for a desired location (Fluxstone Shallow/deep-metal Aquifer-NO) my whole world (Region3) was unembarkble because of crash. My embark square gets automatic 4x4 everytime I start a new search and it jumps around when changing location. I either crash immediately or FPS dropping to 0. Error log: Midmap effective coordinate check out of bounds Here is a save file and my region. Too test a new embark, abandon fort with current save to reproduce another embark crash. NOTE: The region was fine before I searched a desired location http://dffd.wimbli.com/file.php?id=5323 edit: this file has save corruption |
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I dont know if my crashes relates to this crash. My world region gives me random bugs. Now everytime I embark on it I reach HFS and demons and shit comes out. Before I only got cave collaps that might have also breached HFS. |
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Illeist's file does not show save corruption. |
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Here's one of 40.12 where I'm getting crashes associated with a midmap effective coordinate check error. It actually crashed once on gameload with a spam of the same error. The save at 0008265 might be the same thing. Also same world as 0008290 but probably not related. http://dffd.wimbli.com/file.php?id=9695 I've been getting this repeatedly and over different worldgens. |
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Still happens in 40.13. It happens a LOT when I'm fast travelling near the edge of the map. Seems to happen more with the right edge than the left I think. |
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*bats the report to the top* I'm able to 1000% reliably get this crash when I'm fast travelling near the right edge, if more saves are needed, I'll gladly spam them :P It is not dependent on the worldgen. Haven't actually tried with a vanilla worldgen though. Okay not spam them, but yes I'll provide more saves if neccesary. |
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While i do not crash (very likely because i only play on small or smaller worlds), i still see very odd behaviour near world map border/corners, like with this save by example : http://dffd.wimbli.com/file.php?id=9867 The loading bar popup at every single turns now (it started when i approached the borders) when i move on world map. Only when i manage to move as far as there from the borders : http://i.imgur.com/wMe91ZV.gif The loading bar strange behaviour stop and the game run again normally. |
Date Modified | Username | Field | Change |
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2010-05-01 16:43 | Illeist | New Issue | |
2010-05-01 16:50 |
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Note Added: 0005863 | |
2010-05-01 19:49 | Illeist | Note Added: 0005880 | |
2010-05-01 20:18 | Illeist | Note Added: 0005883 | |
2010-05-02 13:14 | Illeist | Note Added: 0005942 | |
2010-05-02 23:40 |
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Note Added: 0005977 | |
2010-05-03 00:23 |
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Note Edited: 0005977 | |
2010-05-03 00:24 |
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Note Edited: 0005977 | |
2010-05-04 17:05 | Illeist | Note Added: 0006125 | |
2010-07-08 08:18 |
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Category | General => Miscellaneous Crashes |
2010-07-12 23:12 | Morifen | Note Added: 0010102 | |
2010-08-11 02:13 |
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Summary | Coordinate Check Crash => Crash with "Midmap effective coordinate check out of bounds" |
2010-08-11 02:13 |
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Relationship added | parent of 0003005 |
2010-08-11 02:15 |
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Relationship added | related to 0002928 |
2012-01-05 00:12 | totte | Note Added: 0019285 | |
2012-01-05 07:38 |
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Relationship added | has duplicate 0005006 |
2012-01-05 07:38 |
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Note Added: 0019289 | |
2012-01-05 07:39 |
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Note Edited: 0019289 | |
2012-01-05 11:34 | totte | Note Added: 0019292 | |
2012-03-06 07:58 |
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Relationship replaced | has duplicate 0003005 |
2014-01-28 06:04 |
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Note Edited: 0019289 | |
2014-01-28 06:12 |
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Note Added: 0024460 | |
2014-09-13 18:00 | smjjames | Note Added: 0030183 | |
2014-09-27 15:47 | smjjames | Note Added: 0030411 | |
2014-10-04 15:36 | smjjames | Note Added: 0030540 | |
2014-10-06 02:39 | Robsoie | Note Added: 0030548 | |
2014-11-18 13:06 | Toady One | Status | new => resolved |
2014-11-18 13:06 | Toady One | Fixed in Version | => Next Version |
2014-11-18 13:06 | Toady One | Resolution | open => fixed |
2014-11-18 13:06 | Toady One | Assigned To | => Toady One |
2019-10-30 14:13 | Loci | Relationship added | child of 0011170 |
2019-10-30 14:13 | Loci | Relationship replaced | related to 0011170 |