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IDProjectCategoryView StatusLast Update
0001706Dwarf FortressCreaturespublic2016-07-23 10:45
Reporterlando242 Assigned Tolethosor  
PrioritylowSeverityminorReproducibilityhave not tried
Status confirmedResolutionopen 
PlatformPCOSWindows 7 
Product Version0.31.03 
Summary0001706: Gaseous creatures' severed parts don't change state
DescriptionSethe Imepeilama Lebovodisa, a forest titan showed up on my map. It was a towering humanoid composed of steam and had a pair of spindly antennae and moved deliberately. I was warned to beware its webs (of which I saw none). It's tile was a capital H. It made a run for my fort, busted through some floor hatches and a few doors and was promptly curb stomped by a war elephant (which was awesome). He left behind two things: a puddle of water, which was promptly cleaned up, and a "steam" (!). The steam had the same icon as bones, had no value and weighed 1. Item description was "Sethe Imepeilama Lebovodisa's steam." shouldn't this disappear like any other steam in-game?
Steps To ReproduceGet another titan with an oddball body and see what it drops upon its death.
Additional InformationI have a save of the creature before it got taken out by the elephant, if anyone wants to have a look. It was made with Mayday's version of DF 31.03. I did a few searches looking for a similar report but couldn't find anything. My apologies if this is a duplicate.
Tags0.43.05

Relationships

related to 0005543 new If you rupture a creature with a liquid tissue layer it spills to the ground without leaving any on the creature. 

Activities

Logical2u

2010-05-02 17:16

manager   ~0005957

Are you playing with temperature or weather off? I wish I could say I've seen this, but it does sound plausible...

Quietust

2010-05-02 18:16

reporter   ~0005964

I believe the same thing happens in arena mode with fire men leaving "flames" behind.

lando242

2010-05-02 19:00

reporter   ~0005967

Nope, weather and temp are on.

user6

2010-05-02 23:47

  ~0005979

I believe the same thing happens in arena mode with fire men leaving "flames" behind.

Yup, I've seen this as well.

Vattic

2014-02-16 13:28

reporter   ~0024522

You get similar with creatures made of powder. Their bodies turn to piles on death, but severed parts stay whole.

Loci

2014-08-04 21:58

viewer   ~0028354

Slightly different (but still buggy) behavior in 40.06. Steam body parts from procedurally generated creatures remain as "solid" steam items until the game is saved and reloaded. After reloading, they immediately transform to "water" when the game is unpaused.

May be related to 0006432, another "delayed temperature change" bug.

InfantIguana

2016-07-23 06:38

reporter   ~0035688

This issue is still present in 43.05; behavior is identical to what Loci described. It seems to me that when creatures made of steam die, the upper body and everything still attached to it dissipates appropriately, while any severed body parts will fall to the ground as if they were solid or liquid, and only become water once the game is saved and reloaded.

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Issue History

Date Modified Username Field Change
2010-05-02 17:11 lando242 New Issue
2010-05-02 17:16 Logical2u Note Added: 0005957
2010-05-02 18:16 Quietust Note Added: 0005964
2010-05-02 19:00 lando242 Note Added: 0005967
2010-05-02 23:47 user6 Note Added: 0005979
2010-05-02 23:48 user6 Summary Titan leaves odd body parts after death. => Gaseous creatures' severed parts don't change state
2014-01-22 08:30 user6 Relationship added related to 0005543
2014-02-16 13:28 Vattic Note Added: 0024522
2014-02-19 06:53 user6 Assigned To => user6
2014-02-19 06:53 user6 Status new => acknowledged
2014-08-04 21:58 Loci Note Added: 0028354
2016-07-23 06:38 InfantIguana Note Added: 0035688
2016-07-23 10:45 lethosor Assigned To user6 => lethosor
2016-07-23 10:45 lethosor Status acknowledged => confirmed
2016-07-23 10:45 lethosor Tag Attached: 0.43.05