View Issue Details

IDProjectCategoryView StatusLast Update
0000191Dwarf FortressDwarf Mode -- Jobs, Healthcarepublic2011-03-22 19:54
Reportergaranis Assigned ToToady One  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
Fixed in Version0.31.22 
Summary0000191: Hospital stores more materials than assigned.
DescriptionI've only seen it with thread and buckets, but the hospitals in two of my forts now have been overstocked with supplies. In this case, I had it set to store 75000 units of thread, and it had 150000, and I had it set to stock 2 buckets, and there were 5 in storage.
Tagshealthcare, hospital, nest

Relationships

related to 0002678 new Stocking of hospitals is inconsistent, (often crutches, splints won't be stocked). 
has duplicate 0001234 closeduser6 Hospital stocks too much stuff, ignores limits 
has duplicate 0001422 closeduser6 Hospitals overstock until container space is completely filled, they do not stock plaster. 
related to 0004406 resolvedToady One Hospital zone does not respect cloth maximums 

Activities

bombcar

2010-04-03 10:03

reporter   ~0000566

I suspect this is caused by simultaneous hauling jobs.

Ashery

2010-04-03 23:52

reporter   ~0000801

Last edited: 2010-04-03 23:53

It's not caused by simultaneous hauling jobs as my hospital was at its designated maximum of 30000 for cloth and jumped to 80000 when I checked it a bit later.

Irritating as hell due to my lack of cloth...

Morifen

2010-04-04 09:26

reporter   ~0000875

My dwarves do not remove items from a hospital if it is overstocked. Removing the zone and chests allows it to be fixed, though.

user11

2010-04-06 14:37

  ~0001586

They will fill all available space with whatever is available. In my case, cloth was the only resource available when I designated the hospital zone, and they filled all four coffers with cloth (5 bolts in each of the 4 coffers, 10,000 * 5 * 4 = 200,000) (each bolt of cloth has 10,000 units).

As Morifen stated, even when other items become available, they will not make room for it by removing the overstock. In the pic, I had both buckets and plaster for casts available to stock.

http://i881.photobucket.com/albums/ac11/Mondoshawan/clothrich.jpg

monkeyfetus

2010-04-07 17:56

reporter   ~0001901

It could have been that some of the cloth was used for dressing, thus pushing the total under 30,000 units, then simultaneous hauling jobs added a bunch more.

garanis

2010-04-07 19:44

reporter   ~0001919

Unlikely, as the store for cloth was at 150000/75000. Cloth is 15000 per unit.

Chrissi

2010-04-19 17:58

reporter   ~0004284

I am having this problem. Am unable to create clothing/bags from cloth because the hospital steals it all. Immediately after cloth is made, a dwarf hauls it to the hospital and it cannot be used for clothing. Quite irritating... it breaks an entire part of the economy.

Socharis

2010-06-19 23:45

reporter   ~0008744

+1 to the repro of this issue. It's rather frustrating, because hospitals are pretty neat.

SpacemanSpiff

2010-06-27 12:15

reporter   ~0009168

Last edited: 2010-06-27 12:15

I've found a pretty easy workaround. The key is to add containers one at a time, so that your dwarves don't all think "omgwtf ten empty containers in the hospital MUST FILL THEM WITH CLOTH" at the same time. So:

1. Designate your hospital zone with NO containers (chests/coffers/bags) built in it
2. Optionally, adjust your hospital zone supply levels. They default to "five of everything", more or less.
3. Build ONE container in the hospital zone. Watch as your dwarves rush to fill it, then go idle.
4. Repeat step 3, adding one container at a time, until you have enough of everything.

In my current game, I used this technique and set my hospital limits at "three of everything", then gradually built four containers. They now hold four cloth, three thread, four splints, one crutch, no powder (I don't have any), four buckets, and no soap (I don't have any). So I have slightly too much cloth, splints, and buckets, and too few crutches, but all in all it's a very workable hospital. More importantly, the fifth and last container that I placed in the zone is EMPTY, even though I have lots more cloth, thread, splints, buckets, and crutches in my stockpiles.

(taken from my original post at http://www.bay12forums.com/smf/index.php?topic=60291.0)

Issue History

Date Modified Username Field Change
2010-04-02 16:13 garanis New Issue
2010-04-03 10:03 bombcar Note Added: 0000566
2010-04-03 11:55 Aquillion Tag Attached: hospital
2010-04-03 23:52 Ashery Note Added: 0000801
2010-04-03 23:53 Ashery Note Edited: 0000801
2010-04-04 09:26 Morifen Note Added: 0000875
2010-04-06 14:37 user11 Note Added: 0001586
2010-04-07 17:56 monkeyfetus Note Added: 0001901
2010-04-07 19:44 garanis Note Added: 0001919
2010-04-16 08:55 user6 Relationship added has duplicate 0001234
2010-04-19 17:58 Chrissi Note Added: 0004284
2010-04-19 18:17 ThatGuyBob Tag Attached: harvesting
2010-04-19 18:17 ThatGuyBob Tag Attached: healthcare
2010-04-19 18:17 ThatGuyBob Tag Detached: harvesting
2010-04-22 00:30 user6 Relationship added has duplicate 0001422
2010-04-29 13:20 user6 Category General => Dwarf Mode -- Jobs, Healthcare
2010-06-19 23:45 Socharis Note Added: 0008744
2010-06-27 12:15 SpacemanSpiff Note Added: 0009168
2010-06-27 12:15 SpacemanSpiff Note Edited: 0009168
2011-02-06 10:37 user11 Relationship added parent of 0002678
2011-02-18 16:39 Korva Tag Attached: nest
2011-03-22 16:35 Toady One Relationship replaced related to 0002678
2011-03-22 16:35 Toady One Status new => resolved
2011-03-22 16:35 Toady One Fixed in Version => 0.31.22
2011-03-22 16:35 Toady One Resolution open => fixed
2011-03-22 16:35 Toady One Assigned To => Toady One
2012-05-18 13:22 user6 Relationship added related to 0004406