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IDProjectCategoryView StatusLast Update
0002869Dwarf FortressPathfindingpublic2024-03-16 07:27
ReporterwRAR Assigned Touser11 
PrioritynormalSeverityminorReproducibilityalways
Status confirmedResolutionopen 
Product Version0.31.12 
Summary0002869: Massive "item inaccessible"/"could not find path" spam results from hauling jobs targeting unrevealed items
DescriptionFree dwarves constantly try to haul something (it appears to be refuse from the inside, because it can be disabled by the refuse haul options, but not by the outside refuse haul option), butchers often try to butcher some inaccessible and invisible corpse and I received similar spam messages from the hunter a couple of times. I think all this is about items in caverns, and at least in the case with butchers the items are invisible and not listed in Stocks.
I have some one-way and/or hanging stairs into caverns so it may be related to 0000470
Additional InformationThe save: http://dffd.wimbli.com/file.php?id=2840
TagsSave Included

Relationships

related to 0001254 resolvedToady One When cavern is breached, web collection pathfinding spams with "unable to find path" 
parent of 0002884 resolvedToady One cancels store owned item: item inaccessible [every 5 seconds] 
parent of 0003040 resolveduser11 Dwarves get stuck in a "could not find path" loop for no obvious reason 
has duplicate 0008109 resolvedlethosor Underground items create hauling jobs even when not yet discovered 
has duplicate 0008817 resolveduser11 Flood of stockpile cancellations for no discernible reason 
related to 0008897 acknowledgedlethosor With enough looms and automatic web collection enabled, dwarves will only accept web collection jobs 
related to 0002814 confirmedLoci message spam: dwarf cancels Hunt: Could not find path 
related to 0011418 acknowledgedLoci Endless pathing errors attempting to eat inaccessible food 

Activities

user891

2010-07-28 03:07

  ~0011179

I've had the same spam in with burrows. Dwarves are constantly prioritising Storing Own Item over anything they can do in the burrow, even if going outside means certain death.

user6

2010-07-28 15:15

  ~0011202

Are the dwarves confined to a burrow?

user11

2010-07-28 17:48

  ~0011215

I only found 1 stairwell (z-71/z-72) that was an up stair with an up/down below it...but it was blocked off, so it shouldn't have been used in pathing anyways.

Announcements setting was on 'some.'

No burrows (w), no points (N).

One of the items is a bat man spearman left eye tooth on z-123. It is not revealed yet, so this is probably a child of 0000010.

user6

2010-07-28 18:33

  ~0011219

Last edited: 2010-07-28 18:33

Hmm... if there are webs down there, this is probably 0001254.

user11

2010-07-28 19:10

  ~0011222

There are webs, but I specifically zoomed to the item one of the jobs was canceling on.

The job was 'Store Item in Stockpile' and the cancellation messages were 'Store Item in Stockpile: Could not find path' and 'Store Item in Stockpile: Job item misplaced.'

I forbid all the unrevealed underground animal peoples' parts.

The cancellations also occur on some crundle parts (right upper leg & a tail) in an (now) inaccessible part of the cavern.

The player has done some re-walling down there (may be unrelated) - I can't find a clear path to the crundle parts or the dead dwarf (z-110)(it is possible he may have fallen - the combat reports are cleared so I can't see if it was a collision or not).

However, once forbidden, all cancellation messages stop.

Note to player: Named battle axe down there, unless you create a path to it, may cause problems also - might want to forbid it until you can get to it.

wRAR

2010-07-28 21:29

reporter   ~0011231

Last edited: 2010-07-28 21:36

Dwarfu: yes, the dwarf has fallen about 50 levels I think. The axe is forbidden along with the dwarf's body and other possessions, though it is displayed without {}, I've forgot to check for such bug here.

InsanityPrelude

2010-08-03 14:24

reporter   ~0011461

This was happening in my fort here: http://dffd.wimbli.com/file.php?id=2892

I suspect there's a corpse somewhere in the hidden part of the bronze colossus's cave that they're going after, because all the visible ones were forbidden already and the constant "Dwarf cancels Store Item In Stockpile: Item inaccessible" spam stopped when I set the refuse stockpile not to accept corpses.

king doom

2010-08-05 00:32

reporter   ~0011514

This happens when you open up a path into a cavern layer with something the dwarves are assigned to haul, refuse or whatever odds and sods the various animal man civilisations spawn with when the game starts. Since there is a path to the item, the dwarves are assigned to collect it, but since the path has not yet been revealed and is still covered by the fog of war, they can't get to it, and thus you get all the cancel spam.

wRAR

2011-04-09 23:38

reporter   ~0017261

Well, I haven't seen this yet in new versions.

RedKing

2012-04-15 08:45

reporter   ~0022272

I can confirm that it still happens as of v34.07.

Have an embark that included (unknown to me at the time) a cave site.

Something down there is pretty regularly racking up the kills of troglodytes and giant olms (which show up on my Status screen under Missing/Deceased). Once I made a refuse stockpile, I was getting spammed with "Urist McHauler cancels Store Item in Stockpile: Item inaccessible." messages. Once I specifically forbade Troglodyte and Giant Olm corpses, the spam went away.

NormalBates

2014-08-21 13:28

reporter   ~0029444

Still happening to me in 40.09, save here: http://dffd.wimbli.com/file.php?id=9480

CyberPhantom

2015-12-16 13:34

reporter   ~0033962

I can confirm this is still happening in 0.42.03. A save is available here: http://dffd.bay12games.com/file.php?id=11499

Loci

2016-12-06 14:41

viewer   ~0036074

v0.43.03:

An ex-liaison's lost teeth in an unexplored cavern caused constant "item inaccessible" spam.

http://dffd.bay12games.com/file.php?id=12600

http://www.bay12forums.com/smf/index.php?topic=161506.0

MichaelB

2024-03-16 07:27

reporter   ~0042107

I have experienced this in v50.12
https://dffd.bay12games.com/download.php?id=17030&f=save.zip

Add Note

Note

Issue History

Date Modified Username Field Change
2010-07-28 02:47 wRAR New Issue
2010-07-28 03:07 user891 Note Added: 0011179
2010-07-28 15:15 user6 Note Added: 0011202
2010-07-28 15:16 user6 Relationship added related to 0000597
2010-07-28 17:48 user11 Note Added: 0011215
2010-07-28 18:33 user6 Note Added: 0011219
2010-07-28 18:33 user6 Note Edited: 0011219
2010-07-28 19:10 user11 Note Added: 0011222
2010-07-28 20:26 user6 Relationship deleted related to 0000597
2010-07-28 20:27 user6 Relationship added related to 0001254
2010-07-28 21:29 wRAR Note Added: 0011231
2010-07-28 21:33 user6 Relationship added parent of 0002884
2010-07-28 21:36 wRAR Note Edited: 0011231
2010-08-03 14:24 InsanityPrelude Note Added: 0011461
2010-08-05 00:32 king doom Note Added: 0011514
2010-08-16 10:36 user6 Relationship added parent of 0003040
2011-02-05 09:49 user11 Tag Attached: Save Included
2011-04-09 23:38 wRAR Note Added: 0017261
2012-04-15 08:45 RedKing Note Added: 0022272
2014-07-31 12:47 user11 Assigned To => user11
2014-07-31 12:47 user11 Status new => acknowledged
2014-08-21 13:16 lethosor Relationship added has duplicate 0008109
2014-08-21 13:17 lethosor Summary Massive "item inaccessible"/"could not find path" spam => Massive "item inaccessible"/"could not find path" spam results from hauling jobs targeting unrevealed items
2014-08-21 13:28 NormalBates Note Added: 0029444
2014-08-22 12:52 user6 Status acknowledged => confirmed
2015-02-18 03:26 user11 Relationship added has duplicate 0008817
2015-04-05 15:40 lethosor Relationship added related to 0008897
2015-12-16 13:34 CyberPhantom Note Added: 0033962
2016-12-06 14:41 Loci Note Added: 0036074
2017-04-02 15:08 Loci Relationship added related to 0002814
2020-02-26 18:35 Loci Relationship added related to 0011418
2024-03-16 07:27 MichaelB Note Added: 0042107