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IDProjectCategoryView StatusLast Update
0003110Dwarf FortressContaminants/Spatterpublic2012-02-22 10:29
Reportertzkal Assigned Touser6 
PrioritylowSeverityminorReproducibilityrandom
Status resolvedResolutionduplicate 
OSWindows Vista 32-bit 
Product Version0.31.12 
Summary0003110: Blood pools/splatterings/smears spontaneous apperance
Description5 years ago I killed a horse. 3 years later I started getting blood out of nowhere. It spawned only above ground, and in a localized area. Dwarfs are still able to track it, and I just started getting it 14Z levels above the ground.
TagsNo tags attached.

Relationships

duplicate of 0000296 confirmedLoci Pools/smears/spatters of blood, dust and other materials multiply themselves, get tracked around too much 

Activities

Quietust

2010-08-27 08:45

reporter   ~0012153

It was probably coating your dwarves' clothing and some rainwater washed it off. If your embark location has mostly dry weather, this might explain it.

Cryten

2010-08-27 08:56

reporter   ~0012154

Others from 0000296 and its various related reports have reported that the square that a creature was killed at will still generate splatter spreading even after all squares including the origin square has been cleaned. I suspect this is the case in this report.

tzkal

2010-08-30 14:28

reporter   ~0012269

The main problem was that this was 3 years after the last time I killed any wild animal or hunted at all.
When I start a fortress, I start getting food mainly from fishing and hunting, when there is little threat of of enemies. Then I move to start farming and butchering as my only source. The blood in question was a deer blood pool and splatter, I had no deer on the map, none being raised, and none caged. It spawned 14 Z levels above ground, where the deer died. It was on top of a tower I was constructing at the time, and only 2 people had ever been there.
The only way I can think it got there is from teleporting or spawning up there.

kwieland

2010-08-30 18:22

reporter   ~0012274

I agree with Q. I've seen rain and water (long story) "create" blood puddles that then contaminate entire fortresses.

Issue History

Date Modified Username Field Change
2010-08-27 07:20 tzkal New Issue
2010-08-27 08:45 Quietust Note Added: 0012153
2010-08-27 08:56 Cryten Note Added: 0012154
2010-08-30 14:28 tzkal Note Added: 0012269
2010-08-30 18:22 user11 Relationship added child of 0000296
2010-08-30 18:22 kwieland Note Added: 0012274
2012-02-22 10:29 user6 Relationship replaced duplicate of 0000296
2012-02-22 10:29 user6 Status new => resolved
2012-02-22 10:29 user6 Resolution open => duplicate
2012-02-22 10:29 user6 Assigned To => user6