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IDProjectCategoryView StatusLast Update
0004300Dwarf FortressContaminants/Spatterpublic2011-03-21 17:39
ReporterGreenSpinach Assigned Touser11 
PrioritylowSeverityminorReproducibilityalways
Status resolvedResolutionduplicate 
Product Version0.31.18 
Summary0004300: Stains and spills have infinite substance
DescriptionDwarfs walking through blood stains, booze puddles, or spilled sand can track those things over an unlimited area. I would need a Noah's Flood to get rid of it all. Actually, I suspect a flood would get rid of absolutely none of it. This is very, very annoying. I think it might be possible to nip this in the bud by constructing floors over every stain, but I'm not at all sure of that, and besides, that's not practical when I'm reclaiming a site where I previously embarked with 100 bags of sand.
Instead of being unlimited, every stain and puddle should contain a limited amount of stuff, which should be depleted every time a dwarf steps in it until it reaches a minimal value, at which point dwarves can no longer spread stuff by walking through that particular puddle. And if isn't possible already, you should make it possible for flowing water to wash away stains and spilled sand.
TagsNo tags attached.

Relationships

duplicate of 0000296 confirmedLoci Pools/smears/spatters of blood, dust and other materials multiply themselves, get tracked around too much 

Activities

user11

2011-03-21 17:39

  ~0016461

You've been told more than once to stop spamming reports and to keep suggestions in the appropriate forum.

Issue History

Date Modified Username Field Change
2011-03-21 17:32 GreenSpinach New Issue
2011-03-21 17:39 user11 Note Added: 0016461
2011-03-21 17:39 user11 Relationship added duplicate of 0000296
2011-03-21 17:39 user11 Status new => resolved
2011-03-21 17:39 user11 Resolution open => duplicate
2011-03-21 17:39 user11 Assigned To => user11