View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0006305 | Dwarf Fortress | Dwarf Mode -- Buildings, General | public | 2013-04-10 10:33 | 2014-08-04 15:01 |
Reporter | epeli | Assigned To | |||
Priority | low | Severity | minor | Reproducibility | unable to reproduce |
Status | resolved | Resolution | duplicate | ||
Product Version | 0.34.11 | ||||
Summary | 0006305: Door permanently stuck open | ||||
Description | Somehow, I've managed to get a tile glitched so any door built on it will be permanently stuck open. DFHack probe utility reports nothing special about the tile itself. The tile/door worked normally for years in the savegame before getting stuck open. Tricks tried, not fixing the bug: - Rebuilding the door - Building a different door - Linking door to a lever - Replacing constructed floor underneath it - Building/removing other constructions on the tile | ||||
Steps To Reproduce | Unknown. | ||||
Additional Information | Save available if necessary. | ||||
Tags | door, Save Included | ||||
duplicate of | 0003499 | acknowledged | Can't build construction on tile, claims to be blocked by invisible creature |
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This could be related to / caused by the invisible items detailed in bug 0000895 since the savegame has a few invisible items melted by magma/lava and frozen in water. However, there are and never have been any flows near the bugged door. edit: Testing with the invisible item workaround (area reclaim+dump on suspected invisible items) also did not help. |
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Reminder sent to: epeli Please upload a save to http://dffd.wimbli.com and post a link here. |
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http://dffd.wimbli.com/file.php?id=7558 The save should be centered on the door, F1 also zooms to it and there's a note on it. |
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That tile has a flag set that says that there is a unit in it, but there actually isn't any. To fix it using dfhack 0.34.11-r3 you can use this command: :lua select(2,dfhack.maps.getTileFlags(38,60,162)).unit=false Or run the fix/stuckdoors script, which would do the same. |
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fix/stuckdoors did indeed fix it. (I wonder why DFHack's readme doesn't list all the available scripts?) This must be somewhat common occurrence since there's a DFHack script to fix it...? I didn't find any bug reports about it, though. |
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In other words, this is a duplicate of 0003499. |
Date Modified | Username | Field | Change |
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2013-04-10 10:33 | epeli | New Issue | |
2013-04-10 10:33 | epeli | Tag Attached: door | |
2013-04-10 11:07 | epeli | Note Added: 0023928 | |
2013-04-10 11:07 | epeli | Note Edited: 0023928 | |
2013-04-10 19:01 |
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Note Added: 0023933 | |
2013-04-10 19:01 |
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Tag Attached: AWAITING UPDATE | |
2013-04-11 08:12 | epeli | Note Added: 0023934 | |
2013-04-11 08:13 | epeli | Tag Attached: Save Included | |
2013-04-11 08:14 | epeli | Note Edited: 0023928 | |
2013-04-11 11:02 | ag | Note Added: 0023935 | |
2013-04-11 16:24 | epeli | Note Added: 0023936 | |
2013-04-11 17:19 | Quietust | Note Added: 0023937 | |
2013-09-23 09:22 |
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Relationship added | duplicate of 0003499 |
2013-09-23 09:22 |
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Status | new => resolved |
2013-09-23 09:22 |
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Resolution | open => duplicate |
2013-09-23 09:22 |
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Assigned To | => user6 |
2014-08-04 15:01 |
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Tag Detached: AWAITING UPDATE |