View Issue Details

IDProjectCategoryView StatusLast Update
0000737Dwarf FortressDwarf Mode -- Immigrationpublic2011-03-09 07:36
ReporterDraco18s Assigned ToToady One  
PriorityhighSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
OSWindowsOS VersionVista 
Product Version0.31.01 
Fixed in Version0.31.22 
Summary0000737: Migrant hunters (with hunting labor enabled) haul their quiver to a stockpile and then pick up another one
Descriptionupon entering the map, any hunters who arrive with their own quivers immediately take the job "Store item in stockpile" and haul the quiver to a Finished Goods stockpile (if none exist, they drop it).

I suspect that it is because quivers are not part of a uniform (as they can't be added to one via the military screen) and are dropped as a result.

This makes it incredibly difficult to get a cross-bow militia running, or getting hunters to use ranged weapons.
Steps To ReproducePlace finished goods stockpile.
Get hunter immigrant.
Tagshunting, immigrants, item, quivers

Relationships

related to 0001451 confirmeduser11 Military equipment interferes with civilian equipment (picks/axes/crossbows/quivers) 
related to 0001064 resolveduser11 Immigrant Hunters arrive carrying one boot. 
child of 0001374 new If squad is assigned multiple ammo types, dwarves with "individual choice ranged" carry wrong ammo, and other ammo bugs 

Activities

DoctorZuber

2010-04-07 13:35

reporter   ~0001839

well immigrants aren't in the militia, and I wouldn't expect civilians are in the habit of carrying quivers around unless they're hunters.

Are the affected dwarves hunters?
Do they have the hunting labor enabled when they arrive?

Draco18s

2010-04-07 13:37

reporter   ~0001840

Last edited: 2010-04-07 13:39

He had the hunting labor turned on as he arrived on the map, his title is Hunter, though oddly he has no skill in hunting (only Novice Marksdwarf, Dodger, and Glassmaker, and Adequate Ambusher).

The quiver he's hauling isn't even listed as belonging to him.

Edit:

After dropping off the quiver he proceeded a few spaces away in the stockpile and *picked up a different quiver.*

Mozleron

2010-04-08 19:57

reporter   ~0002231

Last edited: 2010-04-08 19:58

I have seen this behavior as well. This happens with every single hunter i've seen show up during a migration wave.

In my most recent case, he showed up with the following skills:
Talented Marksdwarf
Talented Dodger
Novice Lye Maker
Competent Dyer
Accomplished Ambusher
Competent Negotiator
Competent Liar
Novice Leader

The labors enabled were:
Hunting
Feed Patients/Prisoners
Recovering Wounded
-All Hauling
Cleaning.

It seems like this is endemic of an issue with new migrants being given an odd, and usually unrelated, set of skills to start with, and labors enabled that don't necessarily match those skills.

It seems like the Hunter is thinking "I don't know how to use this gear, so i'll just drop it... walk walk walk... Oh, crap, they want me to use that stuff i just dropped? Well, i guess i better go pick it back up...

Also notable in my case, i do not have any other quivers or archery gear laying around anywhere else in the fort, which might explain why the hunter goes back to the pile of gear he just threw down instead of heading into a stockpile.

I am also seeing this in v 0.31.02

user6

2010-07-15 08:36

  ~0010352

Reminder sent to: Draco18s

Does this still occur in 31.10?

Draco18s

2010-07-15 08:38

reporter   ~0010353

I'll check.

wikiwaka

2010-08-08 16:40

reporter   ~0011641

Having the same issue trying to get a damn marksdwarf to defend against a rather large crisis situation. All he does is try to haul his quiver to the stockpile tos tore it, and refuses to actually USE it. This results in less than stellar rushing into melee.

Mathias

2010-08-12 09:15

reporter   ~0011745

Last edited: 2010-08-12 09:16

This will also happen if you add hunters to a squad of marksdwarves, and then activate the squad. They'll store their quivers and get new ones. Happened in 0.31.12

Issue History

Date Modified Username Field Change
2010-04-07 13:33 Draco18s New Issue
2010-04-07 13:35 DoctorZuber Note Added: 0001839
2010-04-07 13:35 Draco18s Tag Attached: hunting
2010-04-07 13:35 Draco18s Tag Attached: immigrants
2010-04-07 13:35 Draco18s Tag Attached: item
2010-04-07 13:35 Draco18s Tag Attached: quivers
2010-04-07 13:37 Draco18s Note Added: 0001840
2010-04-07 13:37 Draco18s Note Edited: 0001840
2010-04-07 13:39 Draco18s Note Edited: 0001840
2010-04-07 13:51 user6 Summary Immigrant Hunters Store Quiver => Migrant hunters haul their quiver to a stockpile and then pick up another one
2010-04-07 13:52 user6 Summary Migrant hunters haul their quiver to a stockpile and then pick up another one => Migrant hunters (with hunting labor enabled) haul their quiver to a stockpile and then pick up another one
2010-04-08 19:57 Mozleron Note Added: 0002231
2010-04-08 19:58 Mozleron Note Edited: 0002231
2010-07-15 08:36 user6 Note Added: 0010352
2010-07-15 08:36 user6 Relationship added related to 0000535
2010-07-15 08:38 Draco18s Note Added: 0010353
2010-08-08 16:40 wikiwaka Note Added: 0011641
2010-08-12 09:15 Mathias Note Added: 0011745
2010-08-12 09:16 Mathias Note Edited: 0011745
2011-02-28 21:05 user6 Relationship added child of 0001374
2011-02-28 21:06 user6 Relationship deleted related to 0000535
2011-02-28 21:06 user6 Relationship added related to 0001451
2011-03-09 04:07 Toady One Status new => resolved
2011-03-09 04:07 Toady One Fixed in Version => 0.31.22
2011-03-09 04:07 Toady One Resolution open => fixed
2011-03-09 04:07 Toady One Assigned To => Toady One
2011-03-13 22:10 user6 Relationship added related to 0001064