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IDProjectCategoryView StatusLast Update
0009275Dwarf FortressWorld Generation -- Generalpublic2023-01-15 11:10
ReporterKumquat Assigned Tolethosor  
PrioritynormalSeverityminorReproducibilityhave not tried
Status acknowledgedResolutionopen 
Product Version0.42.02 
Summary0009275: Elf-made instruments have nonsensical materials
Description
My first elf caravan arrived and brought in some interesting items.

In particular, instrument parts made of forgotten beast silk and a complete instrument where strings are made of 'pitch-black fabric'.

Somehow these don't appear entirely intentional.
Steps To Reproduce
Generate enough random elf instruments.
Additional InformationApparently sometimes generated instruments require materials that their associated civilization is unable to produce; in case of elf civilization, metal, silk and leather.

In this case the game will pick some completely random material (possibly uninitialized?) for it.
TagsNo tags attached.

Relationships

related to 0009223 resolvedToady One In old save, existing musical instruments have ludicrous trade values 
has duplicate 0009663 resolveduser11 Caravan brought instruments made of demon bone 
has duplicate 0010204 resolvedLoci Merchants trade divine materials 
related to 0010118 acknowledgedlethosor «grown wolf bone earring» 
related to 0010544 confirmedLoci Elven caravan brought metal (gold, bronze), gem (black diamond) or stone (bismuthinite) pedestal 

Activities

uggi

2015-12-21 09:22

reporter   ~0034102

In my case elfs brought "a grown serpentine piccolo". Grown stone crafts? This was in 0.42.02 with a fort from 0.40.24. Save here, the object is in the depot: http://dffd.bay12games.com/file.php?id=11391

lethosor

2015-12-27 08:53

manager   ~0034215

Does this occur with saves that aren't from 0.40.24?

Button

2015-12-27 18:12

reporter   ~0034230

I saw Kumquat's (weird silks) bug in a world generated in 0.42.02. Didn't save it, sorry. I suspect it has to do with the fact that elves don't normally have access to silk materials, but can generate instruments with silk strings.

I haven't seen Uggi's bug, though.

Kumquat

2015-12-28 10:54

reporter   ~0034239

This has been happening in all saves created in .42.x so far.
Elfs don't have silk or leather or glass, so they randomly use divine cloth and/or forgotten beast silk and whoknowswhat.

Also, you don't get procedural instruments in migrated saves, I don't think?

This also seems to be happening in adventure mode, based on various posts.

Loci

2017-01-21 07:51

viewer   ~0036193

@uggi: the "grown" serpentine piccolo in your save is decorated with apple wood. Whether or not the piccolo should be marked "grown" is a separate issue (0010118).

FantasticDorf

2017-01-22 15:32

reporter   ~0036203

I will supply a screenshot or save when i am able if i see it again and would recommend everybody else does too but the divine material templates Elves are using draw off god spheres in the world but not the ones even relevant to elves localized nature spirit monotheism religion type.

In one such game anecdotally i had a multi-part stationary string instrument arrive in my 6th or 7th year elven caravan with divine metal of "liquid darkness" which in retrospect i think would have been from the relevant list of metal types, dark metal (darkness sphere) or a not yet wiki defined other sphere.

>http://dwarffortresswiki.org/index.php/DF2014:Divine_metal

> Summarily goblins had pantheon enabled in my RAW modifications and no restrictions on what they could worship, hence the 'colourful' religious topics (death,gambling,darkness etc.) I think that material's sphere may have came from going into the elves in the same world.

Loci

2017-01-22 17:59

viewer   ~0036206

@FantasticDorf: "liquid darkness" is a divine fabric from the "darkness" sphere:

http://dwarffortresswiki.org/index.php/DF2014:Divine_fabric

eroen

2017-06-16 08:08

reporter   ~0036611

This is an unmigrated 0.43.05 save showing an elf generated divine cloth instrument. The elf caravan currently occupying the depot has brought a (grown rotted fabric rithi) and expects to trade it for something ridiculous, like a whole stack of roasts.

http://dffd.bay12games.com/file.php?id=12968

DJ_Devil

2020-03-12 21:01

reporter   ~0040364

saw a caravan with 'screaming cloth (instrument) strings' too. problem is it was a human caravan, not elven.

47.03 with df hack and stuff

anonymous

2023-01-15 11:10

viewer   ~0041699

Just chiming in to say this report is still valid in version 50.05 (Steam), wherein I've just received an elven caravan carrying with them a 'translucent cloth fataba strings'.

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Issue History

Date Modified Username Field Change
2015-12-08 10:48 Kumquat New Issue
2015-12-21 09:22 uggi Note Added: 0034102
2015-12-27 08:53 lethosor Note Added: 0034215
2015-12-27 08:53 lethosor Assigned To => lethosor
2015-12-27 08:53 lethosor Status new => feedback
2015-12-27 08:53 lethosor Relationship added related to 0009223
2015-12-27 18:12 Button Note Added: 0034230
2015-12-28 10:54 Kumquat Note Added: 0034239
2015-12-28 10:54 Kumquat Status feedback => assigned
2015-12-28 13:20 lethosor Status assigned => acknowledged
2016-05-08 17:46 user11 Relationship added has duplicate 0009663
2017-01-21 07:51 Loci Note Added: 0036193
2017-01-22 15:32 FantasticDorf Note Added: 0036203
2017-01-22 17:59 Loci Note Added: 0036206
2017-01-22 20:29 lethosor Relationship added related to 0010118
2017-04-22 17:13 Loci Relationship added has duplicate 0010204
2017-06-16 08:08 eroen Note Added: 0036611
2018-04-25 11:52 Loci Relationship added related to 0010544
2020-03-12 21:01 DJ_Devil Note Added: 0040364
2023-01-11 07:31 kitfox Additional Information => Apparently sometimes generated instruments require materials that their associated civilization is unable to produce; in case of elf civilization, metal, silk and leather. In this case the game will pick some completely random material (possibly uni...
2023-01-11 07:31 kitfox Additional Information Apparently sometimes generated instruments require materials that their associated civilization is unable to produce; in case of elf civilization, metal, silk and leather. In this case the game will pick some completely random material (possibly uni... =>
2023-01-15 11:10 anonymous Note Added: 0041699