View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000099 | Dwarf Fortress | Dwarf Mode -- Moods | public | 2010-04-01 22:36 | 2012-03-29 05:37 |
Reporter | Assigned To | Toady One | |||
Priority | low | Severity | minor | Reproducibility | sometimes |
Status | resolved | Resolution | fixed | ||
Platform | XPS M1730 Laptop | OS | Windows Vista Home Premium | OS Version | SP2 |
Fixed in Version | 0.34.07 | ||||
Summary | 0000099: Fey dwarf screams for 'rock bars'. | ||||
Description | An armorer in a fey mood at a metalsmith's forge is screaming for rock bars. | ||||
Steps To Reproduce | Reproduction is difficult - you have to have a dwarf enter a mood related to the smithing skills. If you don't have metal bars available, you will receive this message from the dwarf. | ||||
Additional Information | I'm assuming this is a result of the raw properties where the ores have a base of being 'stone' (stone_mineral). | ||||
Tags | bars, mood, rock | ||||
related to | 0000823 | resolved | Toady One | "Native" ores use METAL_TEMPLATE, can supposedly be used for "sharp blades" and studding (doesn't work) |
related to | 0000157 | resolved | Toady One | Stockpile settings "metal" category includes stones, gems, soil and other inorganics |
has duplicate | 0000223 | closed | I must have rock bars!?! | |
has duplicate | 0000269 | closed | Moody bonecrafter asks for "rock bars" | |
has duplicate | 0000353 | closed | Strange Moods need Rock Bars | |
has duplicate | 0001259 | closed | Rock Bars in Artifact | |
has duplicate | 0003146 | resolved | Logical2u | Dwarves require "rock bars" for fey mood constructions |
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Something similar happening with 'body parts'; utterly unsure how to reproduce it, though. Presumably it's the same, or at least a related, issue. |
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I had this happen with a Furnace Operator dwarf who claimed a leatherworker's shop. He grabbed a piece of leather then started screaming about rock bars. So it doesn't have to be a smith (although I am a bit confused about why my dwarf is claiming a leather shop; novice tanner?). |
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I believe 'body parts' refers to shells or some other remnant of preparing food, not severed limbs or anything. At the moment, I think the body part thing is just a text oddity. I've also had a dwarf screaming about needing them, but he went insane, so I'm still not sure what exactly 'body parts' are. |
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I had a dwarf asking for body parts, and on having a horse foal slaughtered, he gleefully ran in and took handfuls from the body. So no harm there, I think. |
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I believe "rock bars" are actually "rock blocks". At least, when my metal crafter was screaming for "rock bars, body parts, logs" he ran out and grabbed a rock block before failing to find the body parts and eventually going insane. |
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Needing body parts is a specific type of mood and not a bug, it usually happens with slightly unhappy dwarves who enter a mood, but are not unhappy enough to slaughter a dwarf themselves. |
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I had a clothier scream for rock bars, rock blocks and cloth. Then he changed his mind and picked up some silver bars. |
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I thought I read somewhere that "rock bars" got resolved by giving them a bar of coke or ash or some such? |
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Just to confirm that my case of 'rock bars' is the same as the OP, my dwarves needed metal bars conclusively. He needed plant cloth, green glass and 'rock bars'. He didn't grab anything till i made the green glass, after he got two of those he picked up some cloth and 2x iron bars. |
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this might be related to the changes in the bar/block storage. glass and gems show up there in the new version. it could be a change in category for those types which also makes the fey mood function choose weird parts from that list. |
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I have lost a metalcrafter to this bug, while I had large available stockpiles of metal bars, ores, regular stone, and stone blocks. He went berserk, and was forced to be killed. This is NOT just a typographical error, it is not rock blocks, it is not metal bars. |
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Sometimes moody dwarves will require specific metal. Check his preferences if he refuses to grab nearby metal bars. Also moody dwarves sometimes take burrows into account, make sure he is not restricted to a burrow. |
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Currently got a dwarf needing rock bars. He won't touch the stockpile of metal bars, charcoal or rock blocks. I only have copper bars stockpiled right now. I'll try providing different types of metal and see what happens. EDIT: Looked at the dwarf's "thoughts and preferences" page. He likes silver, but won't use the silver bars i'm smelting for him. |
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My dwarf needing rock bars was glad to accept some gold bars. I wonder if the dwarves who are reportedly not taking metal are actually just waiting for some other item they need first. |
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My fey tanner claimed a leather shop and screamed for: rock, rock bars, body parts, and tanned hides, logs and rough gems. He collected 3 different pieces of leather, ash logs, 13 stray horse bones, rough jelly opals, magnetite and tin bars and was still missing something. I had six different kinds of rock blocks available, lots of coke, and iron, gold, silver, copper, bronze, steel, pig iron, electrum, tin, lead and pearlash bars. His preferences indicated a liking for trifle pewter, gabbro, clear tourmaline, voracious cave crawler leather, rope reed fiber fabric, bracelets and donkeys. I produced trifle pewter bars and gabbro blocks but neither one helped. I don't have clear tourmaline or voracious cave crawler leather, but he already collected one gem and 3 leather. There are lots of other rough gems available too. Stuff out-of-burrow isn't the problem. |
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Would it help if I uploaded a save with the "rock bars!" where the demand seemingly cannot be met by any of suggested steps? |
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Sure might! You can upload to http://dffd.wimbli.com/ |
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It's possible the dwarf might want bars made of *native* metal (e.g. "native silver bars", which you actually CAN get if you designate the ore for Melting) and that this might be another problem caused by 0000823. |
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^^^ That's very possible, I'll add a relationship. |
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@jgoodwin I have seen them grab up to three of each item. I assume you had tons of rock, rock bars, logs and rough gems. Did you have extra tanned hides and body parts? Body parts can either mean bones (if you are lucky) or shells. In 40d, you could import raw turtles/lobsters and get shells. No such luck now. I have resorted to keeping a few on hand at all times just for such occasions. Also, I've only seen dwarf preferences play a role once. In that case, I wanted them to use platinum or steel bars. But I forbade them after the dwarf occupied the shop. He waited until I unforbid his preferred bar then went merrily on his way collecting the other things. Usually they just grab the closest thing. Also, I think this is with moods in general, not just smithy moods. |
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http://dffd.wimbli.com/file.php?id=2542 |
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got it as well if save is needed will upload |
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I've also got a save. Admittedly it may not help, since the fortress has experienced lots of fun and so I only have one type of rock block available, and no metal. I think mine is one dwarf that's going insane. |
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Happened on 31.12. Save below (bugged dwarf is near the top in the middle). http://dffd.wimbli.com/file.php?id=3045 |
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Thinking about this more closely, it's more likely a general bug introduced as a result of 40d's MATGLOSS_STONE and MATGLOSS_METAL being merged together into 0.31's single INORGANIC type - when the game wants to explain that it needs metal bars of any type, it ends up displaying "rock" as the default INORGANIC material (since there is no generic "metal" material outside of the material templates). This is probably the same reason behind 0000157, 0002589, 0002793, 0003099, and part of 0002859 (specifically, that weaving adamantine cloth claims to require "rock thread"), and a similar change is probably also responsible for 0000845 (since the game no longer subdivides body parts into specific types such as bones, shells, skulls, horn/hoof, tooth/ivory, pearl, etc.). |
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I noticed some dwarves will grab metal blocks. I had iron bars and silver blocks only at some point in game and it seemed to me like moody dwarf ignored iron bars and got only silver blocks. Might experiment a bit more with metal blocks. PS. Game mixed 'metal BARS' with 'ROCK blocks' instead of 'METAL bars' with 'rock BLOCKS'? |
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Valguris: are you certain those were silver blocks and not native silver blocks? In previous versions, moody dwarves have always insisted on stone blocks and would never accept ones made from metal, glass, or wood. |
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This is still happening in 31.16. I have a save available where "rock bars" is among the items required by a fey dwarf. Once I satisfied the first need for raw green glass the "rock bars" need was met by silver bars. |
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Still seeing this in 31.21: http://dffd.wimbli.com/file.php?id=3974 I made some gold bars, and he used those. |
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I have a possibly related issue. In my case, the export agreement from my last dwarven caravan included their declaration that they'd pay 207% for "rock bars." I don't really know how to test whether their desire is satisfied by rock blocks or metal bars, since I don't know the base values well enough. |
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still happens in 34.02: moody dwarf screams for "rock bars", but isn't happy until I get him METAL bars to grab. |
Date Modified | Username | Field | Change |
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2010-04-01 22:36 |
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New Issue | |
2010-04-02 00:32 | Frumple | Note Added: 0000130 | |
2010-04-02 00:57 |
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Tag Attached: mood | |
2010-04-02 14:13 | damianf | Note Added: 0000292 | |
2010-04-02 20:08 |
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Tag Attached: bars | |
2010-04-02 20:08 |
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Tag Attached: rock | |
2010-04-03 11:21 |
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Relationship added | has duplicate 0000223 |
2010-04-03 11:43 |
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Relationship added | has duplicate 0000269 |
2010-04-03 21:10 |
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Relationship added | has duplicate 0000353 |
2010-04-04 02:37 | opsneakie | Note Added: 0000834 | |
2010-04-04 05:31 | alexleon | Note Added: 0000849 | |
2010-04-04 06:00 | Phrost | Note Added: 0000852 | |
2010-04-04 07:04 | Village Idiot | Note Added: 0000856 | |
2010-04-04 07:55 |
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Note Added: 0000859 | |
2010-04-04 07:56 |
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Note Edited: 0000859 | |
2010-04-05 11:45 | Psieye | Note Added: 0001136 | |
2010-04-05 19:44 | finesse | Note Added: 0001309 | |
2010-04-06 06:59 | ZZ | Note Added: 0001425 | |
2010-04-11 03:56 | jargno | Tag Attached: shell | |
2010-04-11 03:56 | jargno | Tag Detached: shell | |
2010-04-16 19:09 |
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Relationship added | has duplicate 0001259 |
2010-04-19 20:34 | Aescula | Note Added: 0004302 | |
2010-04-19 20:58 | Rafal99 | Note Added: 0004304 | |
2010-04-23 15:21 | marza | Note Added: 0004789 | |
2010-04-23 16:08 | marza | Note Edited: 0004789 | |
2010-04-29 13:15 |
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Category | General => Dwarf Mode -- Moods |
2010-05-18 06:19 | Kanddak | Note Added: 0006943 | |
2010-05-22 01:28 | jgoodwin | Note Added: 0007165 | |
2010-06-11 02:33 | Falldog | Note Added: 0008124 | |
2010-06-11 06:57 |
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Note Added: 0008140 | |
2010-06-11 09:12 | Quietust | Note Added: 0008146 | |
2010-06-11 09:15 |
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Note Added: 0008147 | |
2010-06-11 09:16 |
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Relationship added | related to 0000823 |
2010-06-11 09:36 | kwieland | Note Added: 0008148 | |
2010-06-19 02:40 | wRAR | Note Added: 0008672 | |
2010-08-08 13:14 | bicker x 2 | Note Added: 0011634 | |
2010-08-08 14:40 | mister_a_guy | Tag Attached: brutality | |
2010-08-08 14:40 | mister_a_guy | Tag Detached: brutality | |
2010-08-15 12:41 | muckypup | Note Added: 0011812 | |
2010-09-02 12:14 | Boldwyn | Note Added: 0012353 | |
2010-09-02 12:41 | Quietust | Note Added: 0012357 | |
2010-09-02 12:42 | Quietust | Note Edited: 0012357 | |
2010-09-02 12:45 | Quietust | Note Edited: 0012357 | |
2010-09-02 17:30 | Logical2u | Relationship added | has duplicate 0003146 |
2010-09-15 10:28 | Quietust | Note Edited: 0012357 | |
2010-10-04 03:30 | Valguris | Note Added: 0013179 | |
2010-10-04 03:31 | Valguris | Note Edited: 0013179 | |
2010-10-05 14:12 | Quietust | Note Added: 0013216 | |
2010-10-12 17:59 | troas | Note Added: 0013340 | |
2010-11-21 12:34 |
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Relationship added | related to 0000157 |
2011-03-15 16:27 | Orborde | Note Added: 0016285 | |
2011-03-15 16:29 | Orborde | Note Edited: 0016285 | |
2011-05-08 09:42 | randyshipp | Note Added: 0017658 | |
2012-02-28 08:44 | Syndic | Note Added: 0020847 | |
2012-02-28 08:57 |
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Sticky Issue | No => Yes |
2012-03-29 04:39 | Toady One | Status | new => resolved |
2012-03-29 04:39 | Toady One | Fixed in Version | => Next Version |
2012-03-29 04:39 | Toady One | Resolution | open => fixed |
2012-03-29 04:39 | Toady One | Assigned To | => Toady One |
2012-03-29 05:37 |
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Sticky Issue | Yes => No |